}
else
{
- int div = 1 << get_work_area()->get_lowrespixel();
+ int div = get_work_area()->get_low_res_pixel_size();
const int width_in_tiles(w/tile_w+(((get_work_area()->get_low_resolution_flag())?((w/div)%(tile_w/div)):(w%tile_w))?1:0));
const int height_in_tiles(h/tile_h+(h%tile_h?1:0));