StateBLine::StateBLine():
Smach::state<StateBLine_Context>("bline")
{
- insert(event_def(EVENT_LAYER_SELECTION_CHANGED,&StateBLine_Context::event_layer_selection_changed_handler));
- insert(event_def(EVENT_STOP,&StateBLine_Context::event_stop_handler));
- insert(event_def(EVENT_REFRESH,&StateBLine_Context::event_refresh_handler));
- insert(event_def(EVENT_REFRESH_DUCKS,&StateBLine_Context::event_hijack));
- insert(event_def(EVENT_WORKAREA_MOUSE_BUTTON_DOWN,&StateBLine_Context::event_mouse_click_handler));
- insert(event_def(EVENT_WORKAREA_MOUSE_BUTTON_UP,&StateBLine_Context::event_mouse_release_handler));
- insert(event_def(EVENT_WORKAREA_MOUSE_MOTION,&StateBLine_Context::event_mouse_motion_handler));
- insert(event_def(EVENT_WORKAREA_MOUSE_BUTTON_DRAG,&StateBLine_Context::event_mouse_motion_handler));
- insert(event_def(EVENT_REFRESH_TOOL_OPTIONS,&StateBLine_Context::event_refresh_tool_options));
+ insert(event_def(EVENT_LAYER_SELECTION_CHANGED, &StateBLine_Context::event_layer_selection_changed_handler));
+ insert(event_def(EVENT_STOP, &StateBLine_Context::event_stop_handler));
+ insert(event_def(EVENT_REFRESH, &StateBLine_Context::event_refresh_handler));
+ insert(event_def(EVENT_REFRESH_DUCKS, &StateBLine_Context::event_hijack));
+ insert(event_def(EVENT_WORKAREA_MOUSE_BUTTON_DOWN, &StateBLine_Context::event_mouse_click_handler));
+ insert(event_def(EVENT_WORKAREA_MOUSE_BUTTON_UP, &StateBLine_Context::event_mouse_release_handler));
+ insert(event_def(EVENT_WORKAREA_MOUSE_MOTION, &StateBLine_Context::event_mouse_motion_handler));
+ insert(event_def(EVENT_WORKAREA_MOUSE_BUTTON_DRAG, &StateBLine_Context::event_mouse_motion_handler));
+ insert(event_def(EVENT_REFRESH_TOOL_OPTIONS, &StateBLine_Context::event_refresh_tool_options));
}
StateBLine::~StateBLine()
value_node_bline->set_member_canvas(canvas);
synfigapp::SelectionManager::LayerList layer_selection;
+ if (!getenv("SYNFIG_TOOLS_CLEAR_SELECTION"))
+ layer_selection = get_canvas_view()->get_selection_manager()->get_selected_layers();
// count how many layers we're going to be creating
- int layers_to_create = 0;
- if (get_layer_curve_gradient_flag()) layers_to_create++;
- if (get_layer_plant_flag()) layers_to_create++;
- if (get_layer_region_flag()) layers_to_create++;
- if (get_layer_outline_flag()) layers_to_create++;
+ int layers_to_create = this->layers_to_create();
///////////////////////////////////////////////////////////////////////////
// C U R V E G R A D I E N T