void bline_delete_vertex(synfig::ValueNode_Const::Handle value_node);
void bline_insert_vertex(synfig::ValueNode_Const::Handle value_node,float origin=0.5);
void loop_bline();
+ void unloop_bline();
void refresh_ducks(bool x=true);
}
void
+StateBLine_Context::unloop_bline()
+{
+ loop_=false;
+
+ refresh_ducks(false);
+}
+
+void
StateBLine_Context::popup_vertex_menu(synfig::ValueNode_Const::Handle value_node)
{
menu.items().clear();
- if(!loop_ && value_node==bline_point_list.front())
+ if(loop_)
{
+ menu.items().push_back(Gtk::Menu_Helpers::MenuElem("Unloop BLine",
+ sigc::mem_fun(*this,&studio::StateBLine_Context::unloop_bline)
+ ));
+ } else {
menu.items().push_back(Gtk::Menu_Helpers::MenuElem("Loop BLine",
sigc::mem_fun(*this,&studio::StateBLine_Context::loop_bline)
));