Layer::Handle layer;
- Canvas::Handle canvas(get_canvas_view()->get_canvas());
+ Canvas::Handle canvas;
int depth(0);
// we are temporarily using the layer to hold something
// Set the looping flag
value_node_bline->set_loop(true);
+ if(!canvas)
+ canvas=get_canvas_view()->get_canvas();
+
+ value_node_bline->set_member_canvas(canvas);
+
// count how many layers we're going to be creating
int layers_to_create = this->layers_to_create();