-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file state_smooth_move.cpp
** \brief Template File
**
** $Id: state_smoothmove.cpp,v 1.1.1.1 2005/01/07 03:34:37 darco Exp $
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
#include <gtkmm/dialog.h>
#include <gtkmm/entry.h>
-#include <sinfg/valuenode_dynamiclist.h>
-#include <sinfgapp/action_system.h>
+#include <synfig/valuenode_dynamiclist.h>
+#include <synfigapp/action_system.h>
#include "state_smoothmove.h"
#include "canvasview.h"
#include "workarea.h"
#include "app.h"
-#include <sinfgapp/action.h>
+#include <synfigapp/action.h>
#include "event_mouse.h"
#include "event_layerclick.h"
#include "toolbox.h"
#include <gtkmm/optionmenu.h>
#include "duck.h"
#include "onemoment.h"
-#include <sinfgapp/main.h>
+#include <synfigapp/main.h>
#endif
using namespace std;
using namespace etl;
-using namespace sinfg;
+using namespace synfig;
using namespace studio;
/* === M A C R O S ========================================================= */
{
float radius;
- sinfg::Vector last_translate_;
- sinfg::Vector drag_offset_;
- sinfg::Vector snap;
+ synfig::Vector last_translate_;
+ synfig::Vector drag_offset_;
+ synfig::Vector snap;
- std::vector<sinfg::Vector> last_;
- std::vector<sinfg::Vector> positions;
+ std::vector<synfig::Vector> last_;
+ std::vector<synfig::Vector> positions;
public:
DuckDrag_SmoothMove();
- void begin_duck_drag(Duckmatic* duckmatic, const sinfg::Vector& begin);
+ void begin_duck_drag(Duckmatic* duckmatic, const synfig::Vector& begin);
bool end_duck_drag(Duckmatic* duckmatic);
- void duck_drag(Duckmatic* duckmatic, const sinfg::Vector& vector);
+ void duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector);
void set_radius(float x) { radius=x; }
float get_radius()const { return radius; }
//Duckmatic::Push duckmatic_push;
- sinfgapp::Settings& settings;
+ synfigapp::Settings& settings;
etl::handle<DuckDrag_SmoothMove> duck_dragger_;
~StateSmoothMove_Context();
const etl::handle<CanvasView>& get_canvas_view()const{return canvas_view_;}
- etl::handle<sinfgapp::CanvasInterface> get_canvas_interface()const{return canvas_view_->canvas_interface();}
- sinfg::Canvas::Handle get_canvas()const{return canvas_view_->get_canvas();}
+ etl::handle<synfigapp::CanvasInterface> get_canvas_interface()const{return canvas_view_->canvas_interface();}
+ synfig::Canvas::Handle get_canvas()const{return canvas_view_->get_canvas();}
WorkArea * get_work_area()const{return canvas_view_->get_work_area();}
void load_settings();
StateSmoothMove_Context::StateSmoothMove_Context(CanvasView* canvas_view):
canvas_view_(canvas_view),
// duckmatic_push(get_work_area()),
- settings(sinfgapp::Main::get_selected_input_device()->settings()),
+ settings(synfigapp::Main::get_selected_input_device()->settings()),
duck_dragger_(new DuckDrag_SmoothMove()),
adj_radius(1,0,100000,0.01,0.1),
spin_radius(adj_radius,0.1,3)
}
void
-DuckDrag_SmoothMove::begin_duck_drag(Duckmatic* duckmatic, const sinfg::Vector& offset)
+DuckDrag_SmoothMove::begin_duck_drag(Duckmatic* duckmatic, const synfig::Vector& offset)
{
last_translate_=Vector(0,0);
drag_offset_=duckmatic->find_duck(offset)->get_trans_point();
}
void
-DuckDrag_SmoothMove::duck_drag(Duckmatic* duckmatic, const sinfg::Vector& vector)
+DuckDrag_SmoothMove::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector)
{
const DuckList selected_ducks(duckmatic->get_selected_ducks());
DuckList::const_iterator iter;
- sinfg::Vector vect(duckmatic->snap_point_to_grid(vector)-drag_offset_+snap);
+ synfig::Vector vect(duckmatic->snap_point_to_grid(vector)-drag_offset_+snap);
int i;
bool
DuckDrag_SmoothMove::end_duck_drag(Duckmatic* duckmatic)
{
- //sinfg::info("end_duck_drag(): Diff= %f",last_translate_.mag());
+ //synfig::info("end_duck_drag(): Diff= %f",last_translate_.mag());
if(last_translate_.mag()>0.0001)
{
const DuckList selected_ducks(duckmatic->get_selected_ducks());