render_idle_func_id=0;
}
+#ifdef SINGLE_THREADED
bool
WorkArea::get_updating()const
{
return App::single_threaded && async_renderer && async_renderer->updating;
}
+#endif
+#ifdef SINGLE_THREADED
void
WorkArea::stop_updating(bool cancel)
{
async_renderer->stop();
if (cancel) canceled_=true;
}
+#endif
void
WorkArea::save_meta_data()
bool
studio::WorkArea::async_update_preview()
{
+#ifdef SINGLE_THREADED
if (get_updating())
{
stop_updating();
queue_render_preview();
return false;
}
+#endif
async_renderer=0;