bool is_mouse(false);
Gdk::ModifierType modifier(Gdk::ModifierType(0));
- drawing_area->grab_focus();
-
// Handle input stuff
if(
event->any.type==GDK_MOTION_NOTIFY ||
{
device=event->button.device;
modifier=Gdk::ModifierType(event->button.state);
+ drawing_area->grab_focus();
}
// Make sure we recognize the device