render_idle_func_id=0;
}
+#ifdef SINGLE_THREADED
bool
WorkArea::get_updating()const
{
return App::single_threaded && async_renderer && async_renderer->updating;
}
+#endif
+#ifdef SINGLE_THREADED
void
WorkArea::stop_updating(bool cancel)
{
async_renderer->stop();
if (cancel) canceled_=true;
}
+#endif
void
WorkArea::save_meta_data()
bool
studio::WorkArea::async_update_preview()
{
+#ifdef SINGLE_THREADED
if (get_updating())
{
stop_updating();
queue_render_preview();
return false;
}
+#endif
async_renderer=0;
void
studio::WorkArea::zoom_fit()
{
- // This really doesn't zoom to fit. Bug.
- zoom_norm();
+ float new_zoom(min(drawing_area->get_width() * zoom / w, drawing_area->get_height() * zoom / h));
+ if (zoom == new_zoom) return set_zoom(prev_zoom);
+ prev_zoom = zoom;
+ set_zoom(new_zoom);
}
void
studio::WorkArea::zoom_norm()
{
- if(zoom==1.0)
- set_zoom(prev_zoom);
- else
- {
- prev_zoom=zoom;
- set_zoom(1.0f);
- }
+ if (zoom == 1.0) return set_zoom(prev_zoom);
+ prev_zoom = zoom;
+ set_zoom(1.0f);
}
gboolean