-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file workarea.cpp
** \brief Template Header
**
-** $Id: workarea.cpp,v 1.3 2005/01/16 19:55:57 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright 2006 Yue Shi Lai
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
#include <sigc++/hide.h>
#include <ETL/misc>
-#include <sinfg/target_scanline.h>
-#include <sinfg/target_tile.h>
-#include <sinfg/surface.h>
-#include <sinfgapp/canvasinterface.h>
+#include <synfig/target_scanline.h>
+#include <synfig/target_tile.h>
+#include <synfig/surface.h>
+#include <synfig/valuenode_composite.h>
+#include <synfigapp/canvasinterface.h>
#include "event_mouse.h"
#include "event_layerclick.h"
#include "widget_color.h"
-#include <sinfg/distance.h>
+#include <synfig/distance.h>
#include "workarearenderer.h"
#include "renderer_canvas.h"
#include "asyncrenderer.h"
#include <gtkmm/frame.h>
-#include <sinfg/mutex.h>
+#include <synfig/mutex.h>
#endif
using namespace std;
using namespace etl;
-using namespace sinfg;
+using namespace synfig;
using namespace studio;
/* === M A C R O S ========================================================= */
/* === C L A S S E S ======================================================= */
-class WorkAreaTarget : public sinfg::Target_Tile
+class studio::WorkAreaTarget : public synfig::Target_Tile
{
public:
WorkArea *workarea;
int twindow_start, twindow_width, twindow_height, twindow_pad;
int refresh_id;
-
+
bool onionskin;
bool onion_first_tile;
int onion_layers;
- std::list<sinfg::Time> onion_skin_queue;
+ std::list<synfig::Time> onion_skin_queue;
- sinfg::Mutex mutex;
+ synfig::Mutex mutex;
void set_onion_skin(bool x)
{
onionskin=x;
-
+
Time time(rend_desc().get_time_start());
-
+
onion_skin_queue.push_back(time);
//onion_skin_queue.push_back(time-1);
//onion_skin_queue.push_back(time+1);
-
+
try
{
onion_skin_queue.push_back(
}
catch(...)
{ }
-
+
try
{
onion_skin_queue.push_back(
}
catch(...)
{ }
-
+
onion_layers=onion_skin_queue.size();
-
+
onion_first_tile=false;
}
public:
-
+
WorkAreaTarget(WorkArea *workarea,int w, int h):
workarea(workarea),
low_res(workarea->get_low_resolution_flag()),
set_canvas(workarea->get_canvas());
set_quality(workarea->get_quality());
}
-
+
~WorkAreaTarget()
{
workarea->queue_draw();
}
- virtual bool set_rend_desc(sinfg::RendDesc *newdesc)
+ virtual bool set_rend_desc(synfig::RendDesc *newdesc)
{
assert(workarea);
newdesc->set_flags(RendDesc::PX_ASPECT|RendDesc::IM_SPAN);
workarea->get_w()!=w
|| workarea->get_h()!=h
) workarea->set_wh(w,h,4);
-
+
workarea->full_frame=false;
desc=*newdesc;
virtual int next_frame(Time& time)
{
- sinfg::Mutex::Lock lock(mutex);
-
+ synfig::Mutex::Lock lock(mutex);
+
if(!onionskin)
- return sinfg::Target_Tile::next_frame(time);
-
+ return synfig::Target_Tile::next_frame(time);
+
onion_first_tile=(onion_layers==(signed)onion_skin_queue.size());
-
+
if(!onion_skin_queue.empty())
{
time=onion_skin_queue.front();
}
else
return 0;
-
+
return onion_skin_queue.size()+1;
}
virtual int next_tile(int& x, int& y)
{
- sinfg::Mutex::Lock lock(mutex);
+ synfig::Mutex::Lock lock(mutex);
//if(workarea->tile_queue.empty()) return 0;
-
+
//int curr_tile(workarea->tile_queue.front());
//workarea->tile_queue.pop_front();
int curr_tile(workarea->next_unrendered_tile(refresh_id-onion_skin_queue.size()));
if(curr_tile<0)
return 0;
-
+
// Width of the image(in tiles)
int tw(rend_desc().get_w()/get_tile_w());
if(rend_desc().get_w()%get_tile_w()!=0)tw++;
-
+
y=(curr_tile/tw)*get_tile_w();
x=(curr_tile%tw)*get_tile_h();
return total_tiles()-curr_tile+1;
}
-
- virtual bool start_frame(sinfg::ProgressCallback *cb)
+
+ virtual bool start_frame(synfig::ProgressCallback */*cb*/)
{
- sinfg::Mutex::Lock lock(mutex);
+ synfig::Mutex::Lock lock(mutex);
int tw(rend_desc().get_w()/get_tile_w());
if(rend_desc().get_w()%get_tile_w()!=0)tw++;
//tile_iter=workarea->tile_book.begin()+twindow_start;
return true;
}
-
+
static void free_buff(const guint8 *x) { free(const_cast<guint8*>(x)); }
-
- virtual bool add_tile(const sinfg::Surface &surface, int x, int y)
+
+ virtual bool add_tile(const synfig::Surface &surface, int x, int y)
{
- sinfg::Mutex::Lock lock(mutex);
+ synfig::Mutex::Lock lock(mutex);
assert(surface);
-
+
PixelFormat pf(PF_RGB);
-
- const int total_bytes(get_tile_w()*get_tile_h()*sinfg::channels(pf));
+
+ const int total_bytes(get_tile_w()*get_tile_h()*synfig::channels(pf));
unsigned char *buffer((unsigned char*)malloc(total_bytes));
return false;
Glib::RefPtr<Gdk::Pixbuf> pixbuf;
-
+
pixbuf=Gdk::Pixbuf::create_from_data(
buffer, // pointer to the data
Gdk::COLORSPACE_RGB, // the colorspace
8, // bits per sample
surface.get_w(), // width
surface.get_h(), // height
- surface.get_w()*sinfg::channels(pf), // stride (pitch)
+ surface.get_w()*synfig::channels(pf), // stride (pitch)
sigc::ptr_fun(&WorkAreaTarget::free_buff)
- );
+ );
if(low_res)
{
Gdk::INTERP_NEAREST
);
}
-
+
if(!onionskin || onion_first_tile || !workarea->tile_book[index].first)
- {
+ {
workarea->tile_book[index].first=pixbuf;
}
else
255/(onion_layers-onion_skin_queue.size()+1) //int overall_alpha
);
}
-
+
//if(index%2)
- workarea->queue_draw();
+ workarea->queue_draw();
assert(workarea->tile_book[index].first);
return true;
}
};
-class WorkAreaTarget_Full : public sinfg::Target_Scanline
+class studio::WorkAreaTarget_Full : public synfig::Target_Scanline
{
public:
WorkArea *workarea;
int twindow_start, twindow_width, twindow_height, twindow_pad;
int refresh_id;
-
+
bool onionskin;
bool onion_first_tile;
int onion_layers;
Surface surface;
- std::list<sinfg::Time> onion_skin_queue;
+ std::list<synfig::Time> onion_skin_queue;
void set_onion_skin(bool x)
{
onionskin=x;
-
+
Time time(rend_desc().get_time_start());
-
+
onion_skin_queue.push_back(time);
//onion_skin_queue.push_back(time-1);
//onion_skin_queue.push_back(time+1);
if(!onionskin)
return;
-
+
try
{
onion_skin_queue.push_back(
}
catch(...)
{ }
-
+
try
{
onion_skin_queue.push_back(
}
catch(...)
{ }
-
+
onion_layers=onion_skin_queue.size();
-
+
onion_first_tile=false;
}
public:
-
+
WorkAreaTarget_Full(WorkArea *workarea,int w, int h):
workarea(workarea),
low_res(workarea->get_low_resolution_flag()),
set_canvas(workarea->get_canvas());
set_quality(workarea->get_quality());
}
-
+
~WorkAreaTarget_Full()
{
}
- virtual bool set_rend_desc(sinfg::RendDesc *newdesc)
+ virtual bool set_rend_desc(synfig::RendDesc *newdesc)
{
assert(workarea);
newdesc->set_flags(RendDesc::PX_ASPECT|RendDesc::IM_SPAN);
workarea->get_w()!=w
|| workarea->get_h()!=h
) workarea->set_wh(w,h,4);
-
+
surface.set_wh(newdesc->get_w(),newdesc->get_h());
desc=*newdesc;
workarea->tile_book[0].second=refresh_id;
if(!onionskin)
- return sinfg::Target_Scanline::next_frame(time);
-
+ return synfig::Target_Scanline::next_frame(time);
+
onion_first_tile=(onion_layers==(signed)onion_skin_queue.size());
-
+
if(!onion_skin_queue.empty())
{
time=onion_skin_queue.front();
onion_skin_queue.pop_front();
}
else
- return 0;
+ return 0;
return onion_skin_queue.size()+1;
}
-
- virtual bool start_frame(sinfg::ProgressCallback *cb)
+
+ virtual bool start_frame(synfig::ProgressCallback */*cb*/)
{
return true;
}
}
static void free_buff(const guint8 *x) { free(const_cast<guint8*>(x)); }
-
+
virtual void end_frame()
{
assert(surface);
-
+
PixelFormat pf(PF_RGB);
-
- const int total_bytes(surface.get_w()*surface.get_h()*sinfg::channels(pf));
+
+ const int total_bytes(surface.get_w()*surface.get_h()*synfig::channels(pf));
unsigned char *buffer((unsigned char*)malloc(total_bytes));
}
Glib::RefPtr<Gdk::Pixbuf> pixbuf;
-
+
pixbuf=Gdk::Pixbuf::create_from_data(
buffer, // pointer to the data
Gdk::COLORSPACE_RGB, // the colorspace
8, // bits per sample
surface.get_w(), // width
surface.get_h(), // height
- surface.get_w()*sinfg::channels(pf), // stride (pitch)
+ surface.get_w()*synfig::channels(pf), // stride (pitch)
sigc::ptr_fun(&WorkAreaTarget::free_buff)
- );
+ );
if(low_res)
{
Gdk::INTERP_NEAREST
);
}
-
+
int index=0;
-
+
if(!onionskin || onion_first_tile || !workarea->tile_book[index].first)
- {
+ {
workarea->tile_book[index].first=pixbuf;
}
else
255/(onion_layers-onion_skin_queue.size()+1) //int overall_alpha
);
}
-
- workarea->queue_draw();
+
+ workarea->queue_draw();
assert(workarea->tile_book[index].first);
}
};
/* === M E T H O D S ======================================================= */
-WorkArea::WorkArea(etl::loose_handle<sinfgapp::CanvasInterface> canvas_interface):
+WorkArea::WorkArea(etl::loose_handle<synfigapp::CanvasInterface> canvas_interface):
Gtk::Table(4+RULER_FIX, 3, false),
canvas_interface(canvas_interface),
canvas(canvas_interface->get_canvas()),
scrollx_adjustment(0,-4,4,0.01,0.1),
scrolly_adjustment(0,-4,4,0.01,0.1),
+ w(128),
+ h(128),
+ last_event_time(0),
progresscallback(0),
dragging(DRAG_NONE),
show_grid(false),
tile_w(128),
tile_h(128)
-{
+{
show_guides=true;
curr_input_device=0;
full_frame=false;
render_idle_func_id=0;
zoom=prev_zoom=1.0;
quality=10;
- rendering=false;
+ rendering=false;
canceled_=false;
low_resolution=true;
pw=0.001;
queued=false;
dirty_trap_enabled=false;
solid_lines=true;
-
+
dirty_trap_queued=0;
meta_data_lock=false;
// Not that it really makes a difference... (setting this to zero, that is)
refreshes=0;
-
+
drawing_area=manage(new class Gtk::DrawingArea());
drawing_area->show();
drawing_area->set_extension_events(Gdk::EXTENSION_EVENTS_ALL);
drawing_frame->modify_bg(Gtk::STATE_SELECTED,Gdk::Color("#00ff00"));
*/
//drawing_frame->set_state(Gtk::STATE_NORMAL);
-
+
drawing_frame->show();
-
+
attach(*drawing_frame, 1, 3+RULER_FIX, 1, 2, Gtk::EXPAND|Gtk::FILL, Gtk::EXPAND|Gtk::FILL, 0, 0);
- Gtk::IconSize iconsize=Gtk::IconSize::from_name("sinfg-small_icon");
+ Gtk::IconSize iconsize=Gtk::IconSize::from_name("synfig-small_icon");
// Create the vertical and horizontal rulers
menubutton->signal_pressed().connect(sigc::mem_fun(*this, &WorkArea::popup_menu));
attach(*menubutton, 0, 1, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
-
+
Gtk::VScrollbar *vscrollbar1 = manage(new class Gtk::VScrollbar(*get_scrolly_adjustment()));
Gtk::HScrollbar *hscrollbar1 = manage(new class Gtk::HScrollbar(*get_scrollx_adjustment()));
add_events(Gdk::KEY_PRESS_MASK);
drawing_area->add_events(Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK);
drawing_area->add_events(Gdk::BUTTON1_MOTION_MASK | Gdk::BUTTON2_MOTION_MASK |Gdk::POINTER_MOTION_MASK);
-
+
// ----------------- Attach signals
-
+
drawing_area->signal_expose_event().connect(sigc::mem_fun(*this, &WorkArea::refresh));
drawing_area->signal_event().connect(sigc::mem_fun(*this, &WorkArea::on_drawing_area_event));
drawing_area->signal_size_allocate().connect(sigc::hide(sigc::mem_fun(*this, &WorkArea::refresh_dimension_info)));
-
+
canvas_interface->signal_rend_desc_changed().connect(sigc::mem_fun(*this, &WorkArea::refresh_dimension_info));
// When either of the scrolling adjustments change, then redraw.
get_scrollx_adjustment()->signal_value_changed().connect(sigc::mem_fun(*this, &WorkArea::queue_scroll));
set_focus_point(Point(0,0));
- load_meta_data();
+ load_meta_data();
// Load sketch
{
String data(canvas->get_meta_data("sketch"));
if(!data.empty())
{
if(!load_sketch(data))
- load_sketch(dirname(canvas->get_file_name())+ETL_DIRECTORY_SEPERATOR+basename(data));
+ load_sketch(dirname(canvas->get_file_name())+ETL_DIRECTORY_SEPARATOR+basename(data));
}
}
}
if(!data.empty())
canvas_interface->set_meta_data("guide_x",data);
-
+
data.clear();
for(iter=get_guide_list_y().begin();iter!=get_guide_list_y().end();++iter)
{
if(!data.empty())
canvas_interface->set_meta_data("guide_y",data);
}
-
+
if(get_sketch_filename().size())
{
if(dirname(canvas->get_file_name())==dirname(get_sketch_filename()))
if(meta_data_lock)
return;
meta_data_lock=true;
-
+
String data;
data=canvas->get_meta_data("grid_size");
float gx(get_grid_size()[0]),gy(get_grid_size()[1]);
String::iterator iter(find(data.begin(),data.end(),' '));
- String tmp(data.begin(),iter);
-
+ String tmp(data.begin(),iter);
+
if(!tmp.empty())
gx=stratof(tmp);
-
+
if(iter==data.end())
tmp.clear();
else
if(!tmp.empty())
gy=stratof(tmp);
-
+
set_grid_size(Vector(gx,gy));
}
else
- sinfg::error("WorkArea::load_meta_data(): Unable to parse data for \"grid_size\", which was \"%s\"",data.c_str());
+ synfig::error("WorkArea::load_meta_data(): Unable to parse data for \"grid_size\", which was \"%s\"",data.c_str());
data=canvas->get_meta_data("grid_show");
if(data.size() && (data=="1" || data[0]=='t' || data[0]=='T'))
set_onion_skin(true);
if(data.size() && (data=="0" || data[0]=='f' || data[0]=='F'))
set_onion_skin(false);
-
+
data=canvas->get_meta_data("guide_x");
get_guide_list_x().clear();
while(!data.empty())
{
String::iterator iter(find(data.begin(),data.end(),' '));
- String guide(data.begin(),iter);
+ String guide(data.begin(),iter);
if(!guide.empty())
get_guide_list_x().push_back(stratof(guide));
-
+
if(iter==data.end())
data.clear();
else
data=String(iter+1,data.end());
}
//sort(get_guide_list_x());
-
+
data=canvas->get_meta_data("guide_y");
get_guide_list_y().clear();
while(!data.empty())
{
String::iterator iter(find(data.begin(),data.end(),' '));
- String guide(data.begin(),iter);
+ String guide(data.begin(),iter);
if(!guide.empty())
get_guide_list_y().push_back(stratof(guide));
-
+
if(iter==data.end())
data.clear();
else
queue_draw();
}
-void
+void
WorkArea::disable_grid()
{
show_grid=false;
}
void
-WorkArea::set_grid_size(const sinfg::Vector &s)
+WorkArea::set_grid_size(const synfig::Vector &s)
{
Duckmatic::set_grid_size(s);
save_meta_data();
}
void
-WorkArea::set_focus_point(const sinfg::Point &point)
+WorkArea::set_focus_point(const synfig::Point &point)
{
// These next three lines try to ensure that we place the
// focus on a pixel boundry
adjusted[0]=(abs(adjusted[0]-floor(adjusted[0]))<0.5)?floor(adjusted[0])*abs(get_pw()):ceil(adjusted[0])*abs(get_ph());
adjusted[1]=(abs(adjusted[1]-floor(adjusted[1]))<0.5)?floor(adjusted[1])*abs(get_ph()):ceil(adjusted[1])*abs(get_ph());
*/
- const sinfg::Point& adjusted(point);
-
- sinfg::RendDesc &rend_desc(get_canvas()->rend_desc());
+ const synfig::Point& adjusted(point);
+
+ synfig::RendDesc &rend_desc(get_canvas()->rend_desc());
Real x_factor=(rend_desc.get_br()[0]-rend_desc.get_tl()[0]>0)?-1:1;
Real y_factor=(rend_desc.get_br()[1]-rend_desc.get_tl()[1]>0)?-1:1;
get_scrollx_adjustment()->set_value(adjusted[0]*x_factor);
- get_scrolly_adjustment()->set_value(adjusted[1]*y_factor);
+ get_scrolly_adjustment()->set_value(adjusted[1]*y_factor);
}
-sinfg::Point
+synfig::Point
WorkArea::get_focus_point()const
{
- sinfg::RendDesc &rend_desc(get_canvas()->rend_desc());
+ synfig::RendDesc &rend_desc(get_canvas()->rend_desc());
Real x_factor=(rend_desc.get_br()[0]-rend_desc.get_tl()[0]>0)?-1:1;
Real y_factor=(rend_desc.get_br()[1]-rend_desc.get_tl()[1]>0)?-1:1;
-
- return sinfg::Point(get_scrollx_adjustment()->get_value()*x_factor, get_scrolly_adjustment()->get_value()*y_factor);
+
+ return synfig::Point(get_scrollx_adjustment()->get_value()*x_factor, get_scrolly_adjustment()->get_value()*y_factor);
}
bool
}
if(W<=0 || H<=0 || CHAN<=0)
return false;
-
+
assert(W>0);
assert(H>0);
assert(CHAN>0);
-
+
// Set all of the parameters
w=W;
h=H;
refresh_dimension_info();
tile_book.clear();
-
+
return true;
}
return false;
Real multiplier(1.0);
-
+
if(Gdk::ModifierType(event->state)&GDK_SHIFT_MASK)
multiplier=10.0;
-
+
Vector nudge;
switch(event->keyval)
{
return false;
break;
}
-
- sinfgapp::Action::PassiveGrouper grouper(instance.get(),"Nudge");
-
+
+ synfigapp::Action::PassiveGrouper grouper(instance.get(),"Nudge");
+
// Grid snap does not apply to nudging
bool grid_snap_holder(get_grid_snap());
bool guide_snap_holder(get_guide_snap());
set_grid_snap(false);
- try {
+ try {
start_duck_drag(get_selected_duck()->get_trans_point());
translate_selected_ducks(get_selected_duck()->get_trans_point()+nudge*multiplier);
end_duck_drag();
set_grid_snap(grid_snap_holder);
set_guide_snap(guide_snap_holder);
-
+
return true;
}
bool
WorkArea::on_drawing_area_event(GdkEvent *event)
{
- sinfg::Point mouse_pos;
+ synfig::Point mouse_pos;
float bezier_click_pos;
const float radius((abs(pw)+abs(ph))*4);
int button_pressed(0);
float pressure(0);
bool is_mouse(false);
Gdk::ModifierType modifier(Gdk::ModifierType(0));
-
+
drawing_area->grab_focus();
-
+
// Handle input stuff
if(
event->any.type==GDK_MOTION_NOTIFY ||
device=event->button.device;
modifier=Gdk::ModifierType(event->button.state);
}
-
+
// Make sure we recognise the device
if(curr_input_device)
{
curr_input_device=device;
signal_input_device_changed()(curr_input_device);
}
- }
+ }
else if(device)
{
curr_input_device=device;
signal_input_device_changed()(curr_input_device);
- }
+ }
assert(curr_input_device);
-
+
// Calculate the position of the
// input device in canvas coordinates
// and the buttons
if(!event->button.axes)
{
- mouse_pos=sinfg::Point(screen_to_comp_coords(sinfg::Point(event->button.x,event->button.y)));
+ mouse_pos=synfig::Point(screen_to_comp_coords(synfig::Point(event->button.x,event->button.y)));
button_pressed=event->button.button;
pressure=1.0f;
is_mouse=true;
return false;
pressure=event->button.axes[2];
- //sinfg::info("pressure=%f",pressure);
+ //synfig::info("pressure=%f",pressure);
pressure-=0.04f;
pressure/=1.0f-0.04f;
-
-
+
+
assert(!isnan(pressure));
-
- mouse_pos=sinfg::Point(screen_to_comp_coords(sinfg::Point(x,y)));
-
+
+ mouse_pos=synfig::Point(screen_to_comp_coords(synfig::Point(x,y)));
+
button_pressed=event->button.button;
-
+
if(button_pressed==1 && pressure<0 && (event->any.type!=GDK_BUTTON_RELEASE && event->any.type!=GDK_BUTTON_PRESS))
button_pressed=0;
if(pressure<0)
pressure=0;
//if(event->any.type==GDK_BUTTON_PRESS && button_pressed)
- // sinfg::info("Button pressed on input device = %d",event->button.button);
-
+ // synfig::info("Button pressed on input device = %d",event->button.button);
+
//if(event->button.axes[2]>0.1)
// button_pressed=1;
//else
- // button_pressed=0;
+ // button_pressed=0;
}
}
+ // GDK mouse scrolling events
+ else if(event->any.type==GDK_SCROLL)
+ {
+ // GDK information needed to properly interprete mouse
+ // scrolling events are: scroll.state, scroll.x/scroll.y, and
+ // scroll.direction. The value of scroll.direction will be
+ // obtained later.
+ modifier=Gdk::ModifierType(event->scroll.state);
+ mouse_pos=synfig::Point(screen_to_comp_coords(synfig::Point(event->scroll.x,event->scroll.y)));
+ }
// Handle the renderables
{
switch(button_pressed)
{
case 1: // Attempt to click on a duck
- {
+ {
etl::handle<Duck> duck;
dragging=DRAG_NONE;
-
+
if(allow_duck_clicks)
{
duck=find_duck(mouse_pos,radius);
-
+
if(duck)
{
- clicked_duck=0;
+ // make a note of whether the duck we click on was selected or not
if(duck_is_selected(duck))
- {
clicked_duck=duck;
- }
else
{
- if(modifier&GDK_SHIFT_MASK)
- {
- select_duck(duck);
- }
- else if(modifier&GDK_CONTROL_MASK)
- {
- select_duck(duck);
- }
- else
- {
+ clicked_duck=0;
+ // if CTRL isn't pressed, clicking an unselected duck will unselect all other ducks
+ if(!(modifier&GDK_CONTROL_MASK))
clear_selected_ducks();
- select_duck(duck);
- }
+ select_duck(duck);
}
}
}
//else
// clear_selected_ducks();
-
-
-
+
+
+
selected_bezier=find_bezier(mouse_pos,radius,&bezier_click_pos);
if(duck && duck->get_editable())
{
//get_selected_duck()->signal_user_click(0)();
//if(clicked_duck)clicked_duck->signal_user_click(0)();
+
+ // if the user is holding shift while clicking on a tangent duck, consider splitting the tangent
+ if (event->motion.state&GDK_SHIFT_MASK && duck->get_type() == Duck::TYPE_TANGENT)
+ {
+ synfigapp::ValueDesc value_desc = duck->get_value_desc();
+
+ // we have the tangent, but need the vertex - that's the parent
+ if (value_desc.parent_is_value_node()) {
+ ValueNode_Composite::Handle parent_value_node = value_desc.get_parent_value_node();
+
+ // if the tangent isn't split, then split it
+ if (!((*(parent_value_node->get_link("split")))(get_time()).get(bool())))
+ {
+ get_canvas_view()->canvas_interface()->
+ change_value(synfigapp::ValueDesc(parent_value_node,
+ parent_value_node->get_link_index_from_name("split")),
+ true);
+ // rebuild the ducks from scratch, so the tangents ducks aren't connected
+ get_canvas_view()->rebuild_ducks();
+
+ // reprocess the mouse click
+ return on_drawing_area_event(event);
+ }
+ } else {
+ // I don't know how to access the vertex from the tangent duck when originally drawing the bline in the bline tool
+
+ // synfig::ValueNode::Handle vn = value_desc.get_value_node();
+ synfig::info("parent isn't value node? shift-drag-tangent doesn't work in bline tool yet...");
+ }
+ }
+
dragging=DRAG_DUCK;
drag_point=mouse_pos;
//drawing_area->queue_draw();
}
// I commented out this section because
// it was causing issues when rotoscoping.
-// At the moment, we don't need it, so
+// At the moment, we don't need it, so
// this was the easiest way to fix the problem.
/*
else
{
// Check for a guide click
GuideList::iterator iter;
-
+
iter=find_guide_x(mouse_pos,radius);
if(iter==get_guide_list_x().end())
{
{
etl::handle<Duck> duck=find_duck(mouse_pos,radius);
etl::handle<Bezier> bezier=find_bezier(mouse_pos,radius,&bezier_click_pos);
-
+
Layer::Handle layer(get_canvas()->find_layer(mouse_pos));
if(duck)
{
bezier->signal_user_click(2)(bezier_click_pos);
return true;
}
- else
+ else
if(layer)
{
- if(canvas_view->get_smach().process_event(EventLayerClick(layer,BUTTON_RIGHT,mouse_pos))==Smach::RESULT_OK)
+ if(canvas_view->get_smach().process_event(EventLayerClick(layer,BUTTON_RIGHT,mouse_pos))==Smach::RESULT_OK)
return false;
return true;
}
else
- canvas_view->get_smach().process_event(EventMouse(EVENT_WORKAREA_MOUSE_BUTTON_DOWN,BUTTON_RIGHT,mouse_pos,pressure,modifier));
+ canvas_view->get_smach().process_event(EventMouse(EVENT_WORKAREA_MOUSE_BUTTON_DOWN,BUTTON_RIGHT,mouse_pos,pressure,modifier));
/*
if(canvas_view->get_smach().process_event(EventMouse(EVENT_WORKAREA_MOUSE_BUTTON_DOWN,BUTTON_RIGHT,mouse_pos,pressure,modifier))==Smach::RESULT_OK)
{
last_event_time=event->motion.time;
signal_cursor_moved_();
-
+
// Guide/Duck hilights on hover
if(dragging==DRAG_NONE)
{
GuideList::iterator iter;
-
+
iter=find_guide_x(mouse_pos,radius);
if(iter==get_guide_list_x().end())
iter=find_guide_y(mouse_pos,radius);
-
+
if(iter!=curr_guide)
{
curr_guide=iter;
}
}
-
+
if(dragging==DRAG_DUCK)
{
if(canvas_view->get_cancel_status())
}
selected_duck->set_point(point);
*/
-
+
//Point p(mouse_pos);
-
+
set_axis_lock(event->motion.state&GDK_SHIFT_MASK);
-
+
translate_selected_ducks(mouse_pos);
-
+
drawing_area->queue_draw();
}
if(dragging==DRAG_BOX)
}
if(dragging!=DRAG_WINDOW)
{ // Update those triangle things on the rulers
- const sinfg::Point point(mouse_pos);
+ const synfig::Point point(mouse_pos);
hruler->property_position()=Distance(point[0],Distance::SYSTEM_UNITS).get(App::distance_system,get_canvas()->rend_desc());
vruler->property_position()=Distance(point[1],Distance::SYSTEM_UNITS).get(App::distance_system,get_canvas()->rend_desc());
}
}
else
if(dragging==DRAG_DUCK)
- {
- sinfgapp::Action::PassiveGrouper grouper(instance.get(),"Move");
+ {
+ synfigapp::Action::PassiveGrouper grouper(instance.get(),"Move");
dragging=DRAG_NONE;
//translate_selected_ducks(mouse_pos);
set_axis_lock(false);
-
+
try{
get_canvas_view()->duck_refresh_flag=false;
get_canvas_view()->duck_refresh_needed=false;
get_canvas_view()->duck_refresh_flag=true;
if(!drag_did_anything)
{
- //etl::handle<Duck> duck=find_duck(mouse_pos,radius);
-
- if(modifier&GDK_SHIFT_MASK)
- {
- //sinfg::info("DUCK_DRAG_RELEASE: SHIFT-MASK ON!");
- if(clicked_duck)
- {
- //sinfg::info("DUCK_DRAG_RELEASE: CLICKED DUCK!");
- unselect_duck(clicked_duck);
- }
- }
- else if(modifier&GDK_CONTROL_MASK)
+ // if we originally clicked on a selected duck ...
+ if(clicked_duck)
{
- //sinfg::info("DUCK_DRAG_RELEASE: CONTROL-MASK ON!");
- if(clicked_duck)
- {
- //sinfg::info("DUCK_DRAG_RELEASE: CLICKED DUCK!");
+ // ... and CTRL is pressed, then just toggle the clicked duck
+ // otherwise make the clicked duck the only selected duck
+ if(modifier&GDK_CONTROL_MASK)
unselect_duck(clicked_duck);
- }
- }
- else
- {
- //sinfg::info("DUCK_DRAG_RELEASE: NO MASK!");
- if(clicked_duck)
+ else
{
- //sinfg::info("DUCK_DRAG_RELEASE: CLICKED DUCK!");
clear_selected_ducks();
select_duck(clicked_duck);
}
- }
- if(clicked_duck)clicked_duck->signal_user_click(0)();
+ clicked_duck->signal_user_click(0)();
+ }
}
else
{
ret=true;
}
-
+
if(dragging==DRAG_BOX)
- {
+ {
dragging=DRAG_NONE;
if((drag_point-mouse_pos).mag()>radius/2.0f)
{
if(canvas_view->get_smach().process_event(EventBox(drag_point,mouse_pos,MouseButton(event->button.button),modifier))==Smach::RESULT_ACCEPT)
return true;
- if(!(modifier&GDK_CONTROL_MASK) && !(modifier&GDK_SHIFT_MASK))
+ // when dragging a box around some ducks:
+ // SHIFT selects; CTRL toggles; SHIFT+CTRL unselects; <none> clears all then selects
+ if(modifier&GDK_SHIFT_MASK)
+ select_ducks_in_box(drag_point,mouse_pos);
+
+ if(modifier&GDK_CONTROL_MASK)
+ toggle_select_ducks_in_box(drag_point,mouse_pos);
+ else if(!(modifier&GDK_SHIFT_MASK))
+ {
clear_selected_ducks();
- select_ducks_in_box(drag_point,mouse_pos);
+ select_ducks_in_box(drag_point,mouse_pos);
+ }
ret=true;
}
else
- {
+ {
if(allow_layer_clicks)
{
Layer::Handle layer(get_canvas()->find_layer(drag_point));
//if(layer)
{
- if(canvas_view->get_smach().process_event(EventLayerClick(layer,BUTTON_LEFT,mouse_pos,modifier))==Smach::RESULT_OK)
+ if(canvas_view->get_smach().process_event(EventLayerClick(layer,BUTTON_LEFT,mouse_pos,modifier))==Smach::RESULT_OK)
signal_layer_selected_(layer);
ret=true;
}
}
}
}
-
+
dragging=DRAG_NONE;
if(canvas_view->get_smach().process_event(EventMouse(EVENT_WORKAREA_MOUSE_BUTTON_UP,MouseButton(event->button.button),mouse_pos,pressure,modifier))==Smach::RESULT_ACCEPT)
ret=true;
-
+
return ret;
}
break;
+ case GDK_SCROLL:
+ {
+ // Handle a mouse scrolling event like Xara Xtreme and
+ // Inkscape:
+
+ // Scroll up/down: scroll up/down
+ // Shift + scroll up/down: scroll left/right
+ // Control + scroll up/down: zoom in/out
+
+ if(modifier&GDK_CONTROL_MASK)
+ {
+
+ // The zoom is performed while preserving the pointer
+ // position as a fixed point (similarly to Xara Xtreme and
+ // Inkscape).
+
+ // The strategy used below is to scroll to the updated
+ // position, then zoom. This is easy to implement within
+ // the present architecture, but has the disadvantage of
+ // triggering multiple visible refreshes. Note: 1.25 is
+ // the hard wired ratio in zoom_in()/zoom_out(). The
+ // variable "drift" compensates additional inaccuracies in
+ // the zoom. There is also an additional minus sign for
+ // the inverted y coordinates.
+
+ // FIXME: One might want to figure out where in the code
+ // this empirical drift is been introduced.
+
+ const synfig::Point scroll_point(get_scrollx_adjustment()->get_value(),get_scrolly_adjustment()->get_value());
+ const double drift = 0.052;
+
+ switch(event->scroll.direction)
+ {
+ case GDK_SCROLL_UP:
+ case GDK_SCROLL_RIGHT:
+ get_scrollx_adjustment()->set_value(scroll_point[0]+(mouse_pos[0]-scroll_point[0])*(1.25-(1+drift)));
+ get_scrolly_adjustment()->set_value(scroll_point[1]-(mouse_pos[1]+scroll_point[1])*(1.25-(1+drift)));
+ zoom_in();
+ break;
+ case GDK_SCROLL_DOWN:
+ case GDK_SCROLL_LEFT:
+ get_scrollx_adjustment()->set_value(scroll_point[0]+(mouse_pos[0]-scroll_point[0])*(1/1.25-(1+drift)));
+ get_scrolly_adjustment()->set_value(scroll_point[1]-(mouse_pos[1]+scroll_point[1])*(1/1.25-(1+drift)));
+ zoom_out();
+ break;
+ default:
+ break;
+ }
+ }
+ else if(modifier&GDK_SHIFT_MASK)
+ {
+ // Scroll in either direction by 20 pixels. Ideally, the
+ // amount of pixels per scrolling event should be
+ // configurable. Xara Xtreme currently uses an (hard
+ // wired) amount 20 pixel, Inkscape defaults to 40 pixels.
+
+ const int scroll_pixel = 20;
+
+ switch(event->scroll.direction)
+ {
+ case GDK_SCROLL_UP:
+ get_scrollx_adjustment()->set_value(get_scrollx_adjustment()->get_value()-scroll_pixel*pw);
+ break;
+ case GDK_SCROLL_DOWN:
+ get_scrollx_adjustment()->set_value(get_scrollx_adjustment()->get_value()+scroll_pixel*pw);
+ break;
+ case GDK_SCROLL_LEFT:
+ get_scrolly_adjustment()->set_value(get_scrolly_adjustment()->get_value()+scroll_pixel*ph);
+ break;
+ case GDK_SCROLL_RIGHT:
+ get_scrolly_adjustment()->set_value(get_scrolly_adjustment()->get_value()-scroll_pixel*ph);
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ // Scroll in either direction by 20 pixels. Ideally, the
+ // amount of pixels per scrolling event should be
+ // configurable. Xara Xtreme currently uses an (hard
+ // wired) amount 20 pixel, Inkscape defaults to 40 pixels.
+
+ const int scroll_pixel = 20;
+
+ switch(event->scroll.direction)
+ {
+ case GDK_SCROLL_UP:
+ get_scrolly_adjustment()->set_value(get_scrolly_adjustment()->get_value()+scroll_pixel*ph);
+ break;
+ case GDK_SCROLL_DOWN:
+ get_scrolly_adjustment()->set_value(get_scrolly_adjustment()->get_value()-scroll_pixel*ph);
+ break;
+ case GDK_SCROLL_LEFT:
+ get_scrollx_adjustment()->set_value(get_scrollx_adjustment()->get_value()-scroll_pixel*pw);
+ break;
+ case GDK_SCROLL_RIGHT:
+ get_scrollx_adjustment()->set_value(get_scrollx_adjustment()->get_value()+scroll_pixel*pw);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ break;
default:
break;
}
}
bool
-WorkArea::on_hruler_event(GdkEvent *event)
+WorkArea::on_hruler_event(GdkEvent */*event*/)
{
/*
switch(event->type)
x=event->button.x;
y=event->button.y;
}
-
+
if(isnan(y) || isnan(x))
- return false;
-
- *curr_guide=sinfg::Point(screen_to_comp_coords(sinfg::Point(x,y)))[1];
+ return false;
+
+ *curr_guide=synfig::Point(screen_to_comp_coords(synfig::Point(x,y)))[1];
queue_draw();
}
return true;
break;
-
+
case GDK_BUTTON_RELEASE:
if(dragging==DRAG_GUIDE && curr_guide_is_x==false)
{
}
bool
-WorkArea::on_vruler_event(GdkEvent *event)
+WorkArea::on_vruler_event(GdkEvent */*event*/)
{
/*
switch(event->type)
void
WorkArea::refresh_dimension_info()
{
- sinfg::RendDesc &rend_desc(get_canvas()->rend_desc());
+ synfig::RendDesc &rend_desc(get_canvas()->rend_desc());
canvaswidth=rend_desc.get_br()[0]-rend_desc.get_tl()[0];
canvasheight=rend_desc.get_br()[1]-rend_desc.get_tl()[1];
pw=canvaswidth/w;
- ph=canvasheight/h;
+ ph=canvasheight/h;
scrollx_adjustment.set_page_increment(abs(get_grid_size()[0]));
scrollx_adjustment.set_step_increment(abs(pw));
scrolly_adjustment.set_page_increment(abs(get_grid_size()[1]));
-
+
if(drawing_area->get_width()<=0 || drawing_area->get_height()<=0 || w==0 || h==0)
return;
-
- const sinfg::Point focus_point(get_focus_point());
- const sinfg::Real x(focus_point[0]/pw+drawing_area->get_width()/2-w/2);
- const sinfg::Real y(focus_point[1]/ph+drawing_area->get_height()/2-h/2);
-
+
+ const synfig::Point focus_point(get_focus_point());
+ const synfig::Real x(focus_point[0]/pw+drawing_area->get_width()/2-w/2);
+ const synfig::Real y(focus_point[1]/ph+drawing_area->get_height()/2-h/2);
+
window_tl[0]=rend_desc.get_tl()[0]-pw*x;
window_br[0]=rend_desc.get_br()[0]+pw*(drawing_area->get_width()-x-w);
window_tl[1]=rend_desc.get_tl()[1]-ph*y;
window_br[1]=rend_desc.get_br()[1]+ph*(drawing_area->get_height()-y-h);
-
+
hruler->property_lower()=Distance(window_tl[0],Distance::SYSTEM_UNITS).get(App::distance_system,rend_desc);
hruler->property_upper()=Distance(window_br[0],Distance::SYSTEM_UNITS).get(App::distance_system,rend_desc);
vruler->property_lower()=Distance(window_tl[1],Distance::SYSTEM_UNITS).get(App::distance_system,rend_desc);
}
-sinfg::Point
-WorkArea::screen_to_comp_coords(sinfg::Point pos)const
+synfig::Point
+WorkArea::screen_to_comp_coords(synfig::Point pos)const
{
- sinfg::RendDesc &rend_desc(get_canvas()->rend_desc());
- //sinfg::Vector::value_type canvaswidth=rend_desc.get_br()[0]-rend_desc.get_tl()[0];
- //sinfg::Vector::value_type canvasheight=rend_desc.get_br()[1]-rend_desc.get_tl()[1];
- //sinfg::Vector::value_type pw=canvaswidth/w;
- //sinfg::Vector::value_type ph=canvasheight/h;
+ synfig::RendDesc &rend_desc(get_canvas()->rend_desc());
+ //synfig::Vector::value_type canvaswidth=rend_desc.get_br()[0]-rend_desc.get_tl()[0];
+ //synfig::Vector::value_type canvasheight=rend_desc.get_br()[1]-rend_desc.get_tl()[1];
+ //synfig::Vector::value_type pw=canvaswidth/w;
+ //synfig::Vector::value_type ph=canvasheight/h;
Vector focus_point=get_focus_point();
- sinfg::Vector::value_type x=focus_point[0]/pw+drawing_area->get_width()/2-w/2;
- sinfg::Vector::value_type y=focus_point[1]/ph+drawing_area->get_height()/2-h/2;
+ synfig::Vector::value_type x=focus_point[0]/pw+drawing_area->get_width()/2-w/2;
+ synfig::Vector::value_type y=focus_point[1]/ph+drawing_area->get_height()/2-h/2;
- return rend_desc.get_tl()-sinfg::Point(pw*x,ph*y)+sinfg::Point(pw*pos[0],ph*pos[1]);
+ return rend_desc.get_tl()-synfig::Point(pw*x,ph*y)+synfig::Point(pw*pos[0],ph*pos[1]);
}
-sinfg::Point
-WorkArea::comp_to_screen_coords(sinfg::Point pos)const
+synfig::Point
+WorkArea::comp_to_screen_coords(synfig::Point /*pos*/)const
{
- sinfg::warning("WorkArea::comp_to_screen_coords: Not yet implemented");
- return sinfg::Point();
+ synfig::warning("WorkArea::comp_to_screen_coords: Not yet implemented");
+ return synfig::Point();
}
int
if(tile_book.empty())
return -1;
- //const sinfg::RendDesc &rend_desc(get_canvas()->rend_desc());
-
- const sinfg::Vector focus_point(get_focus_point());
-
+ //const synfig::RendDesc &rend_desc(get_canvas()->rend_desc());
+
+ const synfig::Vector focus_point(get_focus_point());
+
// Calculate the window coordinates of the top-left
// corner of the canvas.
- const sinfg::Vector::value_type
+ const synfig::Vector::value_type
x(focus_point[0]/pw+drawing_area->get_width()/2-w/2),
y(focus_point[1]/ph+drawing_area->get_height()/2-h/2);
-
+
const int width_in_tiles(w/tile_w+(w%tile_w?1:0));
const int height_in_tiles(h/tile_h+(h%tile_h?1:0));
-
+
int
u(0),v(0),
u1(int(-x/tile_w)),
v1(int(-y/tile_h)),
u2(int((-x+drawing_area->get_width())/tile_w+1)),
v2(int((-y+drawing_area->get_height())/tile_h+1));
-
+
if(u2>width_in_tiles)u2=width_in_tiles;
if(v2>height_in_tiles)v2=height_in_tiles;
if(u1<0)u1=0;
if(v1<0)v1=0;
-
+
int last_good_tile(-1);
-
+
for(v=v1;v<v2;v++)
for(u=u1;u<u2;u++)
{
F func;
public:
handle2ptr_t(const F &func):func(func) { };
-
+
R operator()(typename etl::handle<T> x) { return func(*x); }
};
assert(get_canvas());
drawing_area->get_window()->clear();
-
- //const sinfg::RendDesc &rend_desc(get_canvas()->rend_desc());
-
- const sinfg::Vector focus_point(get_focus_point());
-
+
+ //const synfig::RendDesc &rend_desc(get_canvas()->rend_desc());
+
+ const synfig::Vector focus_point(get_focus_point());
+
// Update the old focus point
last_focus_point=focus_point;
-
+
// Draw out the renderables
{
std::set<etl::handle<WorkAreaRenderer> >::iterator iter;
);
}
}
-
-
+
+
// Calculate the window coordinates of the top-left
// corner of the canvas.
- //const sinfg::Vector::value_type
+ //const synfig::Vector::value_type
// x(focus_point[0]/pw+drawing_area->get_width()/2-w/2),
// y(focus_point[1]/ph+drawing_area->get_height()/2-h/2);
- //const sinfg::Vector::value_type window_startx(window_tl[0]);
- //const sinfg::Vector::value_type window_endx(window_br[0]);
- //const sinfg::Vector::value_type window_starty(window_tl[1]);
- //const sinfg::Vector::value_type window_endy(window_br[1]);
-
+ //const synfig::Vector::value_type window_startx(window_tl[0]);
+ //const synfig::Vector::value_type window_endx(window_br[0]);
+ //const synfig::Vector::value_type window_starty(window_tl[1]);
+ //const synfig::Vector::value_type window_endy(window_br[1]);
+
Glib::RefPtr<Gdk::GC> gc=Gdk::GC::create(drawing_area->get_window());
// If we are in animate mode, draw a red border around the screen
- if(canvas_interface->get_mode()&sinfgapp::MODE_ANIMATE)
+ if(canvas_interface->get_mode()&synfigapp::MODE_ANIMATE)
{
/*gc->set_rgb_fg_color(Gdk::Color("#FF0000"));
- gc->set_line_attributes(1,Gdk::LINE_SOLID,Gdk::CAP_BUTT,Gdk::JOIN_MITER);
+ gc->set_line_attributes(1,Gdk::LINE_SOLID,Gdk::CAP_BUTT,Gdk::JOIN_MITER);
drawing_area->get_window()->draw_rectangle(
gc,
false, // Fill?
- previous_focus=get_focus_point();
+ previous_focus=get_focus_point();
return true;
}
}
-class WorkAreaProgress : public sinfg::ProgressCallback
+namespace studio
+{
+class WorkAreaProgress : public synfig::ProgressCallback
{
WorkArea *work_area;
ProgressCallback *cb;
return cb->amount_complete(current,total);
}
};
+}
bool
studio::WorkArea::async_update_preview()
// This object will mark us as busy until
// we are done.
//studio::App::Busy busy;
-
+
//WorkAreaProgress callback(this,get_canvas_view()->get_ui_interface().get());
- //sinfg::ProgressCallback *cb=&callback;
+ //synfig::ProgressCallback *cb=&callback;
if(!is_visible())return false;
-
+
/*
// If we are queued to render the scene at the next idle
- // go ahead and de-queue it.
+ // go ahead and de-queue it.
if(render_idle_func_id)
{
- g_source_remove(render_idle_func_id);
+ g_source_remove(render_idle_func_id);
//queued=false;
render_idle_func_id=0;
}
*/
-
+
dirty=false;
get_canvas_view()->reset_cancel_status();
-
+
//bool ret=false;
RendDesc desc=get_canvas()->rend_desc();
-
+
int w=(int)(desc.get_w()*zoom);
int h=(int)(desc.get_h()*zoom);
-
+
// Setup the description parameters
- desc.set_antialias(1);
+ desc.set_antialias(1);
desc.set_time(cur_time);
-
+
set_rend_desc(desc);
// Create the render target
handle<Target> target;
-
+
if(w*h>(low_resolution?480*270:480*270/2))
{
handle<WorkAreaTarget> trgt(new class WorkAreaTarget(this,w,h));
trgt->set_onion_skin(get_onion_skin());
target=trgt;
}
-
+
// We can rest assured that our time has already
// been set, so there is no need to have to
// recalculate that over again.
// UPDATE: This is kind of needless with
- // the way that time is handled now in SINFG.
+ // the way that time is handled now in SYNFIG.
//target->set_avoid_time_sync(true);
async_renderer=new AsyncRenderer(target);
async_renderer->signal_finished().connect(
rendering=true;
async_renderer->start();
- sinfg::ProgressCallback *cb=get_canvas_view()->get_ui_interface().get();
+ synfig::ProgressCallback *cb=get_canvas_view()->get_ui_interface().get();
rendering=true;
cb->task("Rendering...");
rendering=true;
-
+
return true;
}
-void
+void
studio::WorkArea::async_update_finished()
{
- sinfg::ProgressCallback *cb=get_canvas_view()->get_ui_interface().get();
+ synfig::ProgressCallback *cb=get_canvas_view()->get_ui_interface().get();
rendering=false;
if(!async_renderer)
return;
-
- // If we completed successfuly, then
+
+ // If we completed successfully, then
// we aren't dirty anymore
if(async_renderer->has_success())
{
// This object will mark us as busy until
// we are done.
studio::App::Busy busy;
-
+
WorkAreaProgress callback(this,get_canvas_view()->get_ui_interface().get());
- sinfg::ProgressCallback *cb=&callback;
-
+ synfig::ProgressCallback *cb=&callback;
+
// We don't want to render if we are already rendering
if(rendering)
{
}
if(!is_visible())return false;
- get_canvas()->set_time(get_time());
+ get_canvas()->set_time(get_time());
get_canvas_view()->get_smach().process_event(EVENT_REFRESH_DUCKS);
signal_rendering()();
-
+
// If we are queued to render the scene at the next idle
- // go ahead and de-queue it.
+ // go ahead and de-queue it.
if(render_idle_func_id)
{
- g_source_remove(render_idle_func_id);
+ g_source_remove(render_idle_func_id);
//queued=false;
render_idle_func_id=0;
}
// Start rendering
rendering=true;
-
+
dirty=false;
get_canvas_view()->reset_cancel_status();
-
- bool ret=false;
+
RendDesc desc=get_canvas()->rend_desc();
//newdesc->set_flags(RendDesc::PX_ASPECT|RendDesc::IM_SPAN);
-
+
int w=(int)(desc.get_w()*zoom);
int h=(int)(desc.get_h()*zoom);
-
+
// Setup the description parameters
- desc.set_antialias(1);
+ desc.set_antialias(1);
desc.set_time(cur_time);
//desc.set_wh(w,h);
-
+
set_rend_desc(desc);
// Create the render target
// been set, so there is no need to have to
// recalculate that over again.
target->set_avoid_time_sync(true);
-
+
if(cb)
cb->task(strprintf("Rendering canvas %s...",get_canvas()->get_name().c_str()));
- target->render(cb);
-
+ bool ret = target->render(cb);
+
if(!ret && !get_canvas_view()->get_cancel_status() && dirty)
{
rendering=false;
}
if(get_canvas_view()->get_cancel_status())
canceled_=true;
-
+
if(cb)
{
if(ret)
cb->task("Idle");
else
cb->task("Render Failed");
- cb->amount_complete(0,1);
+ cb->amount_complete(0,1);
}
// Refresh the work area to make sure that
// it is being displayed correctly
drawing_area->queue_draw();
-
- // If we completed successfuly, then
+
+ // If we completed successfully, then
// we aren't dirty anymore
if(ret)
{
refreshes+=5;
if(!is_visible())return;
- get_canvas()->set_time(get_time());
+ get_canvas()->set_time(get_time());
get_canvas_view()->get_smach().process_event(EVENT_REFRESH_DUCKS);
signal_rendering()();
void
WorkArea::queue_scroll()
{
-// const sinfg::RendDesc &rend_desc(get_canvas()->rend_desc());
-
- const sinfg::Point focus_point(get_focus_point());
-
- const sinfg::Real
+// const synfig::RendDesc &rend_desc(get_canvas()->rend_desc());
+
+ const synfig::Point focus_point(get_focus_point());
+
+ const synfig::Real
new_x(focus_point[0]/pw+drawing_area->get_width()/2-w/2),
new_y(focus_point[1]/ph+drawing_area->get_height()/2-h/2);
- const sinfg::Real
+ const synfig::Real
old_x(last_focus_point[0]/pw+drawing_area->get_width()/2-w/2),
old_y(last_focus_point[1]/ph+drawing_area->get_height()/2-h/2);
return;
const int
- dx(round_to_int(old_x)-round_to_int(new_x)),
+ dx(round_to_int(old_x)-round_to_int(new_x)),
dy(round_to_int(old_y)-round_to_int(new_y));
-
+
drawing_area->get_window()->scroll(-dx,-dy);
/*drawing_area->queue_draw_area(
void
studio::WorkArea::queue_render_preview()
{
- //sinfg::info("queue_render_preview(): called for %s", get_canvas_view()->get_time().get_string().c_str());
+ //synfig::info("queue_render_preview(): called for %s", get_canvas_view()->get_time().get_string().c_str());
if(queued==true)
{
return;
- //sinfg::info("queue_render_preview(): already queued, unqueuing");
+ //synfig::info("queue_render_preview(): already queued, unqueuing");
/* if(render_idle_func_id)
g_source_remove(render_idle_func_id);
render_idle_func_id=0;
*/
//async_renderer=0;
}
-
+
if(dirty_trap_enabled)
{
dirty_trap_queued++;
return;
}
-
+
int queue_time=50;
-
+
if(rendering)
queue_time+=250;
-
+
if(queued==false)
{
- //sinfg::info("queue_render_preview(): (re)queuing...");
+ //synfig::info("queue_render_preview(): (re)queuing...");
//render_idle_func_id=g_idle_add_full(G_PRIORITY_DEFAULT,__render_preview,this,NULL);
- render_idle_func_id=g_timeout_add_full(G_PRIORITY_DEFAULT,queue_time,__render_preview,this,NULL);
+ render_idle_func_id=g_timeout_add_full(
+ G_PRIORITY_DEFAULT, // priority -
+ queue_time, // interval - the time between calls to the function, in milliseconds (1/1000ths of a second)
+ __render_preview, // function - function to call
+ this, // data - data to pass to function
+ NULL); // notify - function to call when the idle is removed, or NULL
queued=true;
}
/* else if(rendering)
DirtyTrap::DirtyTrap(WorkArea *work_area):work_area(work_area)
{
work_area->dirty_trap_enabled=true;
-
+
work_area->dirty_trap_queued=0;
}
}
void
-WorkArea::set_selected_value_node(etl::loose_handle<sinfg::ValueNode> x)
+WorkArea::set_selected_value_node(etl::loose_handle<synfig::ValueNode> x)
{
if(x!=selected_value_node_)
{