switch(event->type)
{
case GDK_BUTTON_PRESS:
- DEBUGPOINT();
if(dragging==DRAG_NONE)
{
- DEBUGPOINT();
dragging=DRAG_GUIDE;
curr_guide=get_guide_list_x().insert(get_guide_list_x().begin());
curr_guide_is_x=true;
return true;
break;
case GDK_BUTTON_RELEASE:
- DEBUGPOINT();
if(dragging==DRAG_GUIDE && curr_guide_is_x==true)
{
- DEBUGPOINT();
dragging=DRAG_NONE;
get_guide_list_x().erase(curr_guide);
}
// Create the render target
handle<Target> target;
- if(w*h>(low_resolution?480*270:480*270/2))
+ // if we have lots of pixels to render and the tile renderer isn't disabled, use it
+ if(w*h>(low_resolution?480*270:480*270/2) &&
+ !getenv("SYNFIG_DISABLE_TILE_RENDER"))
{
+ // do a tile render
handle<WorkAreaTarget> trgt(new class WorkAreaTarget(this,w,h));
trgt->set_rend_desc(&desc);
}
else
{
+ // do a scanline render
handle<WorkAreaTarget_Full> trgt(new class WorkAreaTarget_Full(this,w,h));
trgt->set_rend_desc(&desc);
synfig::ProgressCallback *cb=get_canvas_view()->get_ui_interface().get();
rendering=true;
- cb->task("Rendering...");
+ cb->task(_("Rendering..."));
rendering=true;
return true;
{
dirty=false;
//queued=false;
- cb->task("Idle");
+ cb->task(_("Idle"));
}
else
{
dirty=true;
- cb->task("Render Failed");
+ cb->task(_("Render Failed"));
}
//get_canvas_view()->reset_cancel_status();
done_rendering();
target->set_avoid_time_sync(true);
if(cb)
- cb->task(strprintf("Rendering canvas %s...",get_canvas()->get_name().c_str()));
+ cb->task(strprintf(_("Rendering canvas %s..."),get_canvas()->get_name().c_str()));
bool ret = target->render(cb);
if(cb)
{
if(ret)
- cb->task("Idle");
+ cb->task(_("Idle"));
else
- cb->task("Render Failed");
+ cb->task(_("Render Failed"));
cb->amount_complete(0,1);
}
}
void
-studio::WorkArea::async_render_preview(Time time)
+studio::WorkArea::async_render_preview(synfig::Time time)
{
cur_time=time;
//tile_book.clear();
}
bool
-studio::WorkArea::sync_render_preview(Time time)
+studio::WorkArea::sync_render_preview(synfig::Time time)
{
cur_time=time;
//tile_book.clear();