// if the tangent isn't split, then split it
if (!((*(parent_value_node->get_link("split")))(get_time()).get(bool())))
{
- get_canvas_view()->canvas_interface()->
+ if (get_canvas_view()->canvas_interface()->
change_value(synfigapp::ValueDesc(parent_value_node,
parent_value_node->get_link_index_from_name("split")),
- true);
- // rebuild the ducks from scratch, so the tangents ducks aren't connected
- get_canvas_view()->rebuild_ducks();
-
- // reprocess the mouse click
- return on_drawing_area_event(event);
+ true))
+ {
+ // rebuild the ducks from scratch, so the tangents ducks aren't connected
+ get_canvas_view()->rebuild_ducks();
+
+ // reprocess the mouse click
+ return on_drawing_area_event(event);
+ }
+ else
+ return true;
}
} else {
// I don't know how to access the vertex from the tangent duck when originally drawing the bline in the bline tool
// if we have lots of pixels to render and the tile renderer isn't disabled, use it
int div;
div = low_resolution ? low_res_pixel_size : 1;
- if (w*h > 240*div*135*div && !getenv("SYNFIG_DISABLE_TILE_RENDER"))
+ if ((w*h > 240*div*135*div && !getenv("SYNFIG_DISABLE_TILE_RENDER")) || getenv("SYNFIG_FORCE_TILE_RENDER"))
{
// do a tile render
handle<WorkAreaTarget> trgt(new class WorkAreaTarget(this,w,h));
drawing_area->queue_draw_area( 0, 0, 1, maxy);
drawing_area->queue_draw_area(maxx-dx, 0, maxx-dx, maxy);
}
- else if (dx < 0)
+ else if (dx < 0)
{
drawing_area->queue_draw_area( maxx, 0, maxx, maxy);
drawing_area->queue_draw_area( -dx, 0, -dx, maxy);
drawing_area->queue_draw_area(0, 0, maxx, 1);
drawing_area->queue_draw_area(0, maxy-dy, maxx, maxy-dy);
}
- else if (dy < 0)
+ else if (dy < 0)
{
drawing_area->queue_draw_area(0, maxy, maxx, maxy);
drawing_area->queue_draw_area(0, -dy, maxx, -dy);
void
studio::WorkArea::zoom_fit()
{
- float new_zoom(min(drawing_area->get_width() * zoom / w, drawing_area->get_height() * zoom / h));
+ float new_zoom(min(drawing_area->get_width() * zoom / w,
+ drawing_area->get_height() * zoom / h) * 0.995);
if (zoom / new_zoom > 0.995 && new_zoom / zoom > 0.995)
{
set_zoom(prev_zoom);
//synfig::info("queue_render_preview(): (re)queuing...");
//render_idle_func_id=g_idle_add_full(G_PRIORITY_DEFAULT,__render_preview,this,NULL);
render_idle_func_id=g_timeout_add_full(
- G_PRIORITY_DEFAULT, // priority -
+ G_PRIORITY_DEFAULT, // priority -
queue_time, // interval - the time between calls to the function, in milliseconds (1/1000ths of a second)
__render_preview, // function - function to call
this, // data - data to pass to function