Conditionally compile out the 'single threaded' stuff. It doesn't work very well...
[synfig.git] / synfig-studio / trunk / src / gtkmm / workarea.cpp
index e783687..c4f8be6 100644 (file)
@@ -828,18 +828,22 @@ WorkArea::~WorkArea()
                render_idle_func_id=0;
 }
 
+#ifdef SINGLE_THREADED
 bool
 WorkArea::get_updating()const
 {
        return App::single_threaded && async_renderer && async_renderer->updating;
 }
+#endif
 
+#ifdef SINGLE_THREADED
 void
 WorkArea::stop_updating(bool cancel)
 {
        async_renderer->stop();
        if (cancel) canceled_=true;
 }
+#endif
 
 void
 WorkArea::save_meta_data()
@@ -1164,7 +1168,7 @@ WorkArea::on_key_press_event(GdkEventKey* event)
                        break;
        }
 
-       synfigapp::Action::PassiveGrouper grouper(instance.get(),"Nudge");
+       synfigapp::Action::PassiveGrouper grouper(instance.get(),_("Nudge"));
 
        // Grid snap does not apply to nudging
        bool grid_snap_holder(get_grid_snap());
@@ -1620,7 +1624,7 @@ WorkArea::on_drawing_area_event(GdkEvent *event)
                else
                if(dragging==DRAG_DUCK)
                {
-                       synfigapp::Action::PassiveGrouper grouper(instance.get(),"Move");
+                       synfigapp::Action::PassiveGrouper grouper(instance.get(),_("Move"));
                        dragging=DRAG_NONE;
                        //translate_selected_ducks(mouse_pos);
                        set_axis_lock(false);
@@ -1924,9 +1928,6 @@ WorkArea::refresh_dimension_info()
        pw=canvaswidth/w;
        ph=canvasheight/h;
 
-       Duckmatic::set_flip_x(pw < 0);
-       Duckmatic::set_flip_y(ph > 0);
-
        scrollx_adjustment.set_page_increment(abs(get_grid_size()[0]));
        scrollx_adjustment.set_step_increment(abs(pw));
        scrollx_adjustment.set_lower(-abs(canvaswidth));
@@ -2219,12 +2220,14 @@ public:
 bool
 studio::WorkArea::async_update_preview()
 {
+#ifdef SINGLE_THREADED
        if (get_updating())
        {
                stop_updating();
                queue_render_preview();
                return false;
        }
+#endif
 
        async_renderer=0;