set_clipping(true);
if(low_res)
{
- int div = 1 << workarea->get_lowrespixel();
+ int div = workarea->get_low_res_pixel_size();
set_tile_w(workarea->tile_w/div);
set_tile_h(workarea->tile_h/div);
}
assert(workarea);
newdesc->set_flags(RendDesc::PX_ASPECT|RendDesc::IM_SPAN);
if(low_res) {
- int div = 1 << workarea->get_lowrespixel();
+ int div = workarea->get_low_res_pixel_size();
newdesc->set_wh(w/div,h/div);
}
else
int h(get_tile_h());
int x(surface.get_w()*surface.get_h());
//if(low_res) {
- // int div = 1 << workarea->get_lowrespixel();
+ // int div = workarea->get_low_res_pixel_size();
// w/=div,h/=div;
//}
Color dark(0.6,0.6,0.6);
if(low_res)
{
// We need to scale up
- int div = 1 << workarea->get_lowrespixel();
+ int div = workarea->get_low_res_pixel_size();
pixbuf=pixbuf->scale_simple(
surface.get_w()*div,
surface.get_h()*div,
newdesc->set_flags(RendDesc::PX_ASPECT|RendDesc::IM_SPAN);
if(low_res)
{
- int div = 1 << workarea->get_lowrespixel();
+ int div = workarea->get_low_res_pixel_size();
newdesc->set_wh(w/div,h/div);
}
else
//int h(surface.get_h());
int x(surface.get_w()*surface.get_h());
//if(low_res) {
- // int div = 1 << workarea->get_lowrespixel();
+ // int div = workarea->get_low_res_pixel_size();
// w/=div,h/=div;
//}
Color dark(0.6,0.6,0.6);
int th=workarea->tile_h;
if(low_res)
{
- int div = 1 << workarea->get_lowrespixel();
+ int div = workarea->get_low_res_pixel_size();
tw/=div;
th/=div;
}
if(low_res)
{
// We need to scale up
- int div = 1 << workarea->get_lowrespixel();
+ int div = workarea->get_low_res_pixel_size();
pixbuf=pixbuf->scale_simple(
surface.get_w()*div,
surface.get_h()*div,
render_idle_func_id=0;
zoom=prev_zoom=1.0;
quality=10;
- lowrespixel=1;
+ low_res_pixel_size=2;
rendering=false;
canceled_=false;
low_resolution=true;
x(focus_point[0]/pw+drawing_area->get_width()/2-w/2),
y(focus_point[1]/ph+drawing_area->get_height()/2-h/2);
- int div = 1 << lowrespixel;
+ int div = low_res_pixel_size;
const int width_in_tiles(w/tile_w+((low_resolution?((w/div)%(tile_w/div)):(w%tile_w))?1:0));
const int height_in_tiles(h/tile_h+(h%tile_h?1:0));
}
void
-WorkArea::set_lowrespixel(int x)
+WorkArea::set_low_res_pixel_size(int x)
{
- if(x==lowrespixel)
+ if(x==low_res_pixel_size)
return;
- lowrespixel=x;
+ low_res_pixel_size=x;
queue_render_preview();
}
int w=(int)(desc.get_w()*zoom);
int h=(int)(desc.get_h()*zoom);
+ // ensure that the size we draw is at least one pixel in each dimension
+ int min_size = low_resolution ? low_res_pixel_size : 1;
+ if (w < min_size) w = min_size;
+ if (h < min_size) h = min_size;
+
// Setup the description parameters
desc.set_antialias(1);
desc.set_time(cur_time);
// if we have lots of pixels to render and the tile renderer isn't disabled, use it
int div;
- div = low_resolution ? (1 << lowrespixel) : 1;
+ div = low_resolution ? low_res_pixel_size : 1;
if (w*h > 240*div*135*div && !getenv("SYNFIG_DISABLE_TILE_RENDER"))
{
// do a tile render