last_focus_point=Point(0,0);
onion_skin=false;
onion_skins[0]=0;
- onion_skins[1]=2;
+ onion_skins[1]=0;
queued=false;
dirty_trap_enabled=false;
solid_lines=true;
return onion_skin;
}
+void WorkArea::set_onion_skins(int *onions)
+{
+ onion_skins[0]=onions[0];
+ onion_skins[1]=onions[1];
+ if(onion_skin)
+ queue_render_preview();
+}
+
void
WorkArea::enable_grid()
{