bool onion_skin;
+ //! stores the future [1] and past [0] onion skins based on keyframes
+ int onion_skins[2];
etl::loose_handle<synfig::ValueNode> selected_value_node_;
void set_onion_skin(bool x);
bool get_onion_skin()const;
void toggle_onion_skin() { set_onion_skin(!get_onion_skin()); }
+ void set_onion_skins(int *onions);
void set_selected_value_node(etl::loose_handle<synfig::ValueNode> x);