#include "canvasinterface.h"
+#include "general.h"
+
#endif
using namespace std;
#define ADD_ACTION(x) { BookEntry &be(book()[x::name__]); \
be.name=x::name__; \
- be.local_name=x::local_name__; \
+ be.local_name=gettext(x::local_name__); \
be.version=x::version__; \
be.task=x::task__; \
be.priority=x::priority__; \