clear();
times.clear();
- // First, we need to to add any activepoints necessary to
+ // First, we need to add any activepoints necessary to
// maintain the integrity of the keyframes.
enclose_activepoint(activepoint);
if(value_node->list[index].find(activepoint)==value_node->list[index].timing_info.end())
throw int();
- // Then, lets try to replace the old activepoint, if it exists
+ // Then, let's try to replace the old activepoint, if it exists
enclose_activepoint(*value_node->list[index].find(activepoint));
Action::Handle action(ActivepointSet::create());