// If we are a dynamic list, then we need to update the ActivePoints
if(ValueNode_DynamicList::Handle::cast_dynamic(value_node))
{
- ValueNode_DynamicList::Handle value_node(ValueNode_DynamicList::Handle::cast_dynamic(value_node));
+ ValueNode_DynamicList::Handle value_node_dynamic(ValueNode_DynamicList::Handle::cast_dynamic(value_node));
int i;
- for(i=0;i<value_node->link_count();i++)
+ for(i=0;i<value_node_dynamic->link_count();i++)
try
{
Activepoint activepoint;
- activepoint=*value_node->list[i].find(time);
+ activepoint=*value_node_dynamic->list[i].find(time);
- synfigapp::ValueDesc value_desc(value_node,i);
+ synfigapp::ValueDesc value_desc(value_node_dynamic,i);
Action::Handle action(ActivepointRemove::create());
else if(ValueNode_Animated::Handle::cast_dynamic(value_node))
try
{
- ValueNode_Animated::Handle value_node(ValueNode_Animated::Handle::cast_dynamic(value_node));
+ ValueNode_Animated::Handle value_node_animated(ValueNode_Animated::Handle::cast_dynamic(value_node));
Waypoint waypoint;
- waypoint=*value_node->find(time);
+ waypoint=*value_node_animated->find(time);
assert(waypoint.get_time()==time);
Action::Handle action(WaypointRemove::create());
action->set_param("canvas",get_canvas());
action->set_param("canvas_interface",get_canvas_interface());
- action->set_param("value_node",ValueNode::Handle(value_node));
+ action->set_param("value_node",ValueNode::Handle(value_node_animated));
action->set_param("waypoint",waypoint);
assert(action->is_ready());