+++ /dev/null
-/* === S Y N F I G ========================================================= */
-/*! \file layerduplicate.cpp
-** \brief Template File
-**
-** $Id$
-**
-** \legal
-** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-** Copyright (c) 2008 Chris Moore
-**
-** This package is free software; you can redistribute it and/or
-** modify it under the terms of the GNU General Public License as
-** published by the Free Software Foundation; either version 2 of
-** the License, or (at your option) any later version.
-**
-** This package is distributed in the hope that it will be useful,
-** but WITHOUT ANY WARRANTY; without even the implied warranty of
-** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-** General Public License for more details.
-** \endlegal
-*/
-/* ========================================================================= */
-
-/* === H E A D E R S ======================================================= */
-
-#ifdef USING_PCH
-# include "pch.h"
-#else
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include "layerduplicate.h"
-#include "layeradd.h"
-#include <synfig/context.h>
-#include <synfigapp/canvasinterface.h>
-
-#include <synfigapp/general.h>
-
-#endif
-
-using namespace std;
-using namespace etl;
-using namespace synfig;
-using namespace synfigapp;
-using namespace Action;
-
-/* === M A C R O S ========================================================= */
-
-ACTION_INIT_NO_GET_LOCAL_NAME(Action::LayerDuplicate);
-ACTION_SET_NAME(Action::LayerDuplicate,"LayerDuplicate");
-ACTION_SET_LOCAL_NAME(Action::LayerDuplicate,N_("Duplicate Layer"));
-ACTION_SET_TASK(Action::LayerDuplicate,"duplicate");
-ACTION_SET_CATEGORY(Action::LayerDuplicate,Action::CATEGORY_LAYER);
-ACTION_SET_PRIORITY(Action::LayerDuplicate,0);
-ACTION_SET_VERSION(Action::LayerDuplicate,"0.0");
-ACTION_SET_CVS_ID(Action::LayerDuplicate,"$Id$");
-
-/* === G L O B A L S ======================================================= */
-
-/* === P R O C E D U R E S ================================================= */
-
-/* === M E T H O D S ======================================================= */
-
-Action::LayerDuplicate::LayerDuplicate()
-{
-}
-
-synfig::String
-Action::LayerDuplicate::get_local_name()const
-{
- return get_layer_descriptions(layers, _("Duplicate Layer"), _("Duplicate Layers"));
-}
-
-Action::ParamVocab
-Action::LayerDuplicate::get_param_vocab()
-{
- ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
-
- ret.push_back(ParamDesc("layer",Param::TYPE_LAYER)
- .set_local_name(_("Layer"))
- .set_desc(_("Layer to be duplicated"))
- .set_supports_multiple()
- );
-
- return ret;
-}
-
-bool
-Action::LayerDuplicate::is_candidate(const ParamList &x)
-{
- return candidate_check(get_param_vocab(),x);
-}
-
-bool
-Action::LayerDuplicate::set_param(const synfig::String& name, const Action::Param ¶m)
-{
- if(name=="layer" && param.get_type()==Param::TYPE_LAYER)
- {
- layers.push_back(param.get_layer());
-
- return true;
- }
-
- return Action::CanvasSpecific::set_param(name,param);
-}
-
-bool
-Action::LayerDuplicate::is_ready()const
-{
- if(layers.empty())
- return false;
- return Action::CanvasSpecific::is_ready();
-}
-
-void
-Action::LayerDuplicate::prepare()
-{
- if(!first_time())
- return;
-
- std::list<synfig::Layer::Handle>::const_iterator iter;
-
- for(iter=layers.begin();iter!=layers.end();++iter)
- {
- Layer::Handle layer(*iter);
-
- Canvas::Handle subcanvas(layer->get_canvas());
-
- // Find the iterator for the layer
- Canvas::iterator iter=find(subcanvas->begin(),subcanvas->end(),layer);
-
- // If we couldn't find the layer in the canvas, then bail
- if(*iter!=layer)
- throw Error(_("This layer doesn't exist anymore."));
-
- // If the subcanvas isn't the same as the canvas,
- // then it had better be an inline canvas. If not,
- // bail
- if(get_canvas()!=subcanvas && !subcanvas->is_inline())
- throw Error(_("This layer doesn't belong to this canvas anymore"));
-
- Layer::Handle new_layer(layer->clone(guid));
-
- {
- Action::Handle action(Action::create("LayerMove"));
-
- action->set_param("canvas",subcanvas);
- action->set_param("canvas_interface",get_canvas_interface());
- action->set_param("layer",new_layer);
- action->set_param("new_index",layers.front()->get_depth());
-
- add_action_front(action);
- }
- {
- Action::Handle action(Action::create("LayerAdd"));
-
- action->set_param("canvas",subcanvas);
- action->set_param("canvas_interface",get_canvas_interface());
- action->set_param("new",new_layer);
-
- add_action_front(action);
- }
-
- // automatically export the Index parameter of Duplicate layers when duplicating
- int index = 1;
- export_dup_nodes(new_layer, subcanvas, index);
- }
-}
-
-void
-Action::LayerDuplicate::export_dup_nodes(synfig::Layer::Handle layer, Canvas::Handle canvas, int &index)
-{
- // automatically export the Index parameter of Duplicate layers when duplicating
- if (layer->get_name() == "duplicate")
- while (true)
- {
- String name = strprintf(_("Index %d"), index++);
- try
- {
- canvas->find_value_node(name);
- }
- catch (Exception::IDNotFound x)
- {
- Action::Handle action(Action::create("ValueNodeAdd"));
-
- action->set_param("canvas",canvas);
- action->set_param("canvas_interface",get_canvas_interface());
- action->set_param("new",layer->dynamic_param_list().find("index")->second);
- action->set_param("name",name);
-
- add_action_front(action);
-
- break;
- }
- }
- else
- {
- Layer::ParamList param_list(layer->get_param_list());
- for (Layer::ParamList::const_iterator iter(param_list.begin())
- ; iter != param_list.end()
- ; iter++)
- if (layer->dynamic_param_list().count(iter->first)==0 && iter->second.get_type()==ValueBase::TYPE_CANVAS)
- {
- Canvas::Handle subcanvas(iter->second.get(Canvas::Handle()));
- if (subcanvas && subcanvas->is_inline())
- for (Context iter = subcanvas->get_context(); iter != subcanvas->end(); iter++)
- export_dup_nodes(*iter, canvas, index);
- }
-
- for (Layer::DynamicParamList::const_iterator iter(layer->dynamic_param_list().begin())
- ; iter != layer->dynamic_param_list().end()
- ; iter++)
- if (iter->second->get_type()==ValueBase::TYPE_CANVAS)
- {
- Canvas::Handle canvas((*iter->second)(0).get(Canvas::Handle()));
- if (canvas->is_inline())
- //! \todo do we need to implement this? and if so, shouldn't we check all canvases, not just the one at t=0s?
- warning("%s:%d not yet implemented - do we need to export duplicate valuenodes in dynamic canvas parameters?", __FILE__, __LINE__);
- }
- }
-}