/* === S Y N F I G ========================================================= */
-/*! \file action_layerremove.cpp
+/*! \file layerremove.cpp
** \brief Template File
**
-** $Id: layerremove.cpp,v 1.1.1.1 2005/01/07 03:34:37 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
#include "layerremove.h"
#include <synfigapp/canvasinterface.h>
+#include <synfigapp/general.h>
+
#endif
using namespace std;
ACTION_INIT(Action::LayerRemove);
ACTION_SET_NAME(Action::LayerRemove,"layer_remove");
-ACTION_SET_LOCAL_NAME(Action::LayerRemove,"Remove Layer");
+ACTION_SET_LOCAL_NAME(Action::LayerRemove,N_("Remove Layer"));
ACTION_SET_TASK(Action::LayerRemove,"remove");
ACTION_SET_CATEGORY(Action::LayerRemove,Action::CATEGORY_LAYER);
ACTION_SET_PRIORITY(Action::LayerRemove,0);
ACTION_SET_VERSION(Action::LayerRemove,"0.0");
-ACTION_SET_CVS_ID(Action::LayerRemove,"$Id: layerremove.cpp,v 1.1.1.1 2005/01/07 03:34:37 darco Exp $");
+ACTION_SET_CVS_ID(Action::LayerRemove,"$Id$");
/* === G L O B A L S ======================================================= */
Action::LayerRemove::get_param_vocab()
{
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
-
+
ret.push_back(ParamDesc("layer",Param::TYPE_LAYER)
.set_local_name(_("Layer"))
.set_desc(_("Layer to be deleted"))
.set_supports_multiple()
);
-
+
return ret;
}
bool
-Action::LayerRemove::is_canidate(const ParamList &x)
+Action::LayerRemove::is_candidate(const ParamList &x)
{
- return canidate_check(get_param_vocab(),x);
+ return candidate_check(get_param_vocab(),x);
}
bool
std::pair<synfig::Layer::Handle,int> layer_pair;
layer_pair.first=param.get_layer();
layer_list.push_back(layer_pair);
-
+
return true;
}
// Find the iterator for the layer
Canvas::iterator iter2=find(subcanvas->begin(),subcanvas->end(),layer);
-
+
// If we couldn't find the layer in the canvas, then bail
if(*iter2!=layer)
{
- /*! \fixme We should really undo all prior removals
+ /*! \todo We should really undo all prior removals
** before we go throwing shit around */
throw Error(_("This layer doesn't exist anymore."));
}
-
+
// If the subcanvas isn't the same as the canvas,
// then it had better be an inline canvas. If not,
// bail
if(get_canvas()!=subcanvas && !subcanvas->is_inline())
{
- /*! \fixme We should really undo all prior removals
+ /*! \todo We should really undo all prior removals
** before we go throwing shit around */
throw Error(_("This layer doesn't belong to this canvas anymore"));
}
-
+
set_canvas(subcanvas);
-
+
// Calculate the depth that the layer was at (For the undo)
iter->second=layer->get_depth();
-
+
// Mark ourselves as dirty if necessary
set_dirty(layer->active());
-
+
// Remove the layer from the canvas
subcanvas->erase(iter2);
-
+
// Signal that a layer has been removed
if(get_canvas_interface())
get_canvas_interface()->signal_layer_removed()(layer);
{
std::list<std::pair<synfig::Layer::Handle,int> >::reverse_iterator iter;
for(iter=layer_list.rbegin();iter!=layer_list.rend();++iter)
- {
+ {
Layer::Handle layer(iter->first);
int& depth(iter->second);
-
+
// Set the layer's canvas
layer->set_canvas(get_canvas());
-
+
// Make sure that the depth is valid
if(get_canvas()->size()<depth)
depth=get_canvas()->size();
-
+
// Mark ourselves as dirty if necessary
set_dirty(layer->active());
-
+
// Insert the layer into the canvas at the desired depth
- get_canvas()->insert(get_canvas()->begin()+depth,layer);
-
+ get_canvas()->insert(get_canvas()->begin()+depth,layer);
+
// Signal that a layer has been inserted
if(get_canvas_interface())
get_canvas_interface()->signal_layer_inserted()(layer,depth);