#include "layerremove.h"
#include <synfigapp/canvasinterface.h>
+#include <synfigapp/general.h>
+
#endif
using namespace std;
ACTION_INIT(Action::LayerRemove);
ACTION_SET_NAME(Action::LayerRemove,"layer_remove");
-ACTION_SET_LOCAL_NAME(Action::LayerRemove,"Remove Layer");
+ACTION_SET_LOCAL_NAME(Action::LayerRemove,N_("Remove Layer"));
ACTION_SET_TASK(Action::LayerRemove,"remove");
ACTION_SET_CATEGORY(Action::LayerRemove,Action::CATEGORY_LAYER);
ACTION_SET_PRIORITY(Action::LayerRemove,0);
// If we couldn't find the layer in the canvas, then bail
if(*iter2!=layer)
{
- /*! \fixme We should really undo all prior removals
+ /*! \todo We should really undo all prior removals
** before we go throwing shit around */
throw Error(_("This layer doesn't exist anymore."));
}
// bail
if(get_canvas()!=subcanvas && !subcanvas->is_inline())
{
- /*! \fixme We should really undo all prior removals
+ /*! \todo We should really undo all prior removals
** before we go throwing shit around */
throw Error(_("This layer doesn't belong to this canvas anymore"));
}