Action::LayerRemove::get_param_vocab()
{
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
-
+
ret.push_back(ParamDesc("layer",Param::TYPE_LAYER)
.set_local_name(_("Layer"))
.set_desc(_("Layer to be deleted"))
.set_supports_multiple()
);
-
+
return ret;
}
std::pair<synfig::Layer::Handle,int> layer_pair;
layer_pair.first=param.get_layer();
layer_list.push_back(layer_pair);
-
+
return true;
}
// Find the iterator for the layer
Canvas::iterator iter2=find(subcanvas->begin(),subcanvas->end(),layer);
-
+
// If we couldn't find the layer in the canvas, then bail
if(*iter2!=layer)
{
** before we go throwing shit around */
throw Error(_("This layer doesn't exist anymore."));
}
-
+
// If the subcanvas isn't the same as the canvas,
// then it had better be an inline canvas. If not,
// bail
** before we go throwing shit around */
throw Error(_("This layer doesn't belong to this canvas anymore"));
}
-
+
set_canvas(subcanvas);
-
+
// Calculate the depth that the layer was at (For the undo)
iter->second=layer->get_depth();
-
+
// Mark ourselves as dirty if necessary
set_dirty(layer->active());
-
+
// Remove the layer from the canvas
subcanvas->erase(iter2);
-
+
// Signal that a layer has been removed
if(get_canvas_interface())
get_canvas_interface()->signal_layer_removed()(layer);
{
std::list<std::pair<synfig::Layer::Handle,int> >::reverse_iterator iter;
for(iter=layer_list.rbegin();iter!=layer_list.rend();++iter)
- {
+ {
Layer::Handle layer(iter->first);
int& depth(iter->second);
-
+
// Set the layer's canvas
layer->set_canvas(get_canvas());
-
+
// Make sure that the depth is valid
if(get_canvas()->size()<depth)
depth=get_canvas()->size();
-
+
// Mark ourselves as dirty if necessary
set_dirty(layer->active());
-
+
// Insert the layer into the canvas at the desired depth
- get_canvas()->insert(get_canvas()->begin()+depth,layer);
-
+ get_canvas()->insert(get_canvas()->begin()+depth,layer);
+
// Signal that a layer has been inserted
if(get_canvas_interface())
get_canvas_interface()->signal_layer_inserted()(layer,depth);