// REAL layer parameter
else if (value_desc.get_value_type() == ValueBase::TYPE_REAL)
calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL);
+ // ANGLE layer parameter
+ else if (value_desc.get_value_type() == ValueBase::TYPE_ANGLE)
+ calculated_value_node = ValueNode_BLineCalcTangent::create(ValueBase::TYPE_ANGLE);
else
continue;