calculated_value_node = ValueNode_BLineCalcTangent::create(ValueBase::TYPE_VECTOR);
else if (link_name == "width")
calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL);
+ else if (link_name == "point")
+ calculated_value_node = ValueNode_BLineCalcVertex::create(ValueBase::TYPE_VECTOR);
else
{
synfig::warning("can't link '%s'", link_name.c_str());
// REAL layer parameter
else if (value_desc.get_value_type() == ValueBase::TYPE_REAL)
calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL);
+ // ANGLE layer parameter
+ else if (value_desc.get_value_type() == ValueBase::TYPE_ANGLE)
+ calculated_value_node = ValueNode_BLineCalcTangent::create(ValueBase::TYPE_ANGLE);
else
continue;