/*! \file valuenodedynamiclistloop.cpp
** \brief Template File
**
-** $Id: valuenodedynamiclistloop.cpp,v 1.1.1.1 2005/01/07 03:34:37 darco Exp $
+** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
#include "valuenodedynamiclistloop.h"
#include <synfigapp/canvasinterface.h>
+#include <synfigapp/general.h>
+
#endif
using namespace std;
ACTION_INIT(Action::ValueNodeDynamicListLoop);
ACTION_SET_NAME(Action::ValueNodeDynamicListLoop,"value_node_dynamic_list_loop");
-ACTION_SET_LOCAL_NAME(Action::ValueNodeDynamicListLoop,"Loop");
+ACTION_SET_LOCAL_NAME(Action::ValueNodeDynamicListLoop,N_("Loop"));
ACTION_SET_TASK(Action::ValueNodeDynamicListLoop,"loop");
ACTION_SET_CATEGORY(Action::ValueNodeDynamicListLoop,Action::CATEGORY_VALUEDESC|Action::CATEGORY_VALUENODE);
ACTION_SET_PRIORITY(Action::ValueNodeDynamicListLoop,0);
ACTION_SET_VERSION(Action::ValueNodeDynamicListLoop,"0.0");
-ACTION_SET_CVS_ID(Action::ValueNodeDynamicListLoop,"$Id: valuenodedynamiclistloop.cpp,v 1.1.1.1 2005/01/07 03:34:37 darco Exp $");
+ACTION_SET_CVS_ID(Action::ValueNodeDynamicListLoop,"$Id$");
/* === G L O B A L S ======================================================= */
Action::ValueNodeDynamicListLoop::get_param_vocab()
{
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
-
+
ret.push_back(ParamDesc("value_node",Param::TYPE_VALUENODE)
.set_local_name(_("ValueNode"))
);
}
bool
-Action::ValueNodeDynamicListLoop::is_canidate(const ParamList &x)
+Action::ValueNodeDynamicListLoop::is_candidate(const ParamList &x)
{
- if(canidate_check(get_param_vocab(),x))
+ if(candidate_check(get_param_vocab(),x))
{
ValueNode::Handle value_node;
ValueDesc value_desc(x.find("value_desc")->second.get_value_desc());
}
if(!value_node && name=="value_node" && param.get_type()==Param::TYPE_VALUENODE)
- {
+ {
value_node=ValueNode_DynamicList::Handle::cast_dynamic(param.get_value_node());
-
+
if(!value_node)
return false;
void
Action::ValueNodeDynamicListLoop::perform()
-{
+{
old_loop_value=value_node->get_loop();
-
+
if(old_loop_value==true)
{
set_dirty(false);
}
set_dirty(true);
value_node->set_loop(true);
-
+
value_node->changed();
/*_if(get_canvas_interface())
{
}
set_dirty(true);
value_node->set_loop(old_loop_value);
-
+
value_node->changed();
/*_if(get_canvas_interface())
{