#include "valuenoderename.h"
#include <synfigapp/canvasinterface.h>
+#include <synfigapp/general.h>
+
#endif
using namespace std;
ACTION_INIT(Action::ValueNodeRename);
ACTION_SET_NAME(Action::ValueNodeRename,"value_node_rename");
-ACTION_SET_LOCAL_NAME(Action::ValueNodeRename,_("Rename ValueNode"));
+ACTION_SET_LOCAL_NAME(Action::ValueNodeRename,N_("Rename ValueNode"));
ACTION_SET_TASK(Action::ValueNodeRename,"rename");
ACTION_SET_CATEGORY(Action::ValueNodeRename,Action::CATEGORY_VALUENODE);
ACTION_SET_PRIORITY(Action::ValueNodeRename,0);
if(get_canvas_interface())
{
- get_canvas_interface()->signal_value_node_changed()(value_node);
+ get_canvas_interface()->signal_value_node_renamed()(value_node);
}
}
if(get_canvas_interface())
{
- get_canvas_interface()->signal_value_node_changed()(value_node);
+ get_canvas_interface()->signal_value_node_renamed()(value_node);
}
}