#include "valuenoderename.h"
#include <synfigapp/canvasinterface.h>
+#include <synfigapp/general.h>
+
#endif
using namespace std;
/* === M A C R O S ========================================================= */
-ACTION_INIT(Action::ValueNodeRename);
+ACTION_INIT_NO_GET_LOCAL_NAME(Action::ValueNodeRename);
ACTION_SET_NAME(Action::ValueNodeRename,"value_node_rename");
-ACTION_SET_LOCAL_NAME(Action::ValueNodeRename,_("Rename ValueNode"));
+ACTION_SET_LOCAL_NAME(Action::ValueNodeRename,N_("Rename ValueNode"));
ACTION_SET_TASK(Action::ValueNodeRename,"rename");
ACTION_SET_CATEGORY(Action::ValueNodeRename,Action::CATEGORY_VALUENODE);
ACTION_SET_PRIORITY(Action::ValueNodeRename,0);
{
}
+synfig::String
+Action::ValueNodeRename::get_local_name()const
+{
+ // TRANSLATORS: This is used in the 'history' dialog when a ValueNode is renamed.
+ return strprintf(_("Rename ValueNode from '%s' to '%s'"),
+ old_name.c_str(),
+ new_name.c_str());
+}
+
Action::ParamVocab
Action::ValueNodeRename::get_param_vocab()
{
if(get_canvas_interface())
{
- get_canvas_interface()->signal_value_node_changed()(value_node);
+ get_canvas_interface()->signal_value_node_renamed()(value_node);
}
}
if(get_canvas_interface())
{
- get_canvas_interface()->signal_value_node_changed()(value_node);
+ get_canvas_interface()->signal_value_node_renamed()(value_node);
}
}