X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftags%2Fstable%2Fsrc%2Fmodules%2Fmod_particle%2Frandom.cpp;h=7e93d9932f49e5a843b396953ee30b658eec24fc;hb=d15c4522466bedfbe61620c401becae0931854f5;hp=ad2e896256f1c07fbb893c9fab6190fe564cadcb;hpb=40dd10f62f1b0983b20cf99dd4780ea73236eb0c;p=synfig.git diff --git a/synfig-core/tags/stable/src/modules/mod_particle/random.cpp b/synfig-core/tags/stable/src/modules/mod_particle/random.cpp index ad2e896..7e93d99 100644 --- a/synfig-core/tags/stable/src/modules/mod_particle/random.cpp +++ b/synfig-core/tags/stable/src/modules/mod_particle/random.cpp @@ -6,6 +6,7 @@ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** Copyright (c) 2007 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as @@ -57,6 +58,10 @@ Random::set_seed(int x) t_mask=rand()+rand()*RAND_MAX; } +// this picks one of the POOL_SIZE (256) preset values out of the pool +// and scales it to be in the range (-1, 1). is that what it was +// intended to do? the distribution is pretty terrible, too, with +// some elements being picked a hundred times more often than others float Random::operator()(const int salt,const int x,const int y,const int t)const { @@ -70,7 +75,7 @@ Random::operator()(const int salt,const int x,const int y,const int t)const } float -Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const +Random::operator()(SmoothType smooth,int subseed,float xf,float yf,float tf)const { int x((int)floor(xf)); int y((int)floor(yf)); @@ -78,10 +83,11 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const switch(smooth) { - case 4: // cubic + case SMOOTH_CUBIC: // cubic { #define f(j,i,k) ((*this)(subseed,i,j,k)) //Using catmull rom interpolation because it doesn't blur at all + // ( http://www.gamedev.net/reference/articles/article1497.asp ) //bezier curve with intermediate ctrl pts: 0.5/3(p(i+1) - p(i-1)) and similar float xfa [4], tfa[4]; @@ -138,7 +144,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const break; - case 5: // Fast Spline (non-animated) + case SMOOTH_FAST_SPLINE: // Fast Spline (non-animated) { #define P(x) (((x)>0)?((x)*(x)*(x)):0.0f) #define R(x) ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f) @@ -161,7 +167,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const return ret; } - case 3: // Spline (animated) + case SMOOTH_SPLINE: // Spline (animated) { float a(xf-x), b(yf-y), c(tf-t); @@ -211,7 +217,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const #undef P #undef R - case 2: // Cosine + case SMOOTH_COSINE: if((float)t==tf) { int x((int)floor(xf)); @@ -258,7 +264,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const (*this)(subseed,x,y2,t2)*(d*b*c)+ (*this)(subseed,x2,y2,t2)*(a*b*c); } - case 1: // Linear + case SMOOTH_LINEAR: if((float)t==tf) { int x((int)floor(xf)); @@ -298,7 +304,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const (*this)(subseed,x2,y2,t2)*(a*b*c); } default: - case 0: + case SMOOTH_DEFAULT: return (*this)(subseed,x,y,t); } }