X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftags%2Fsynfig_0_61_03%2Fsynfig-core%2Fsrc%2Fmodules%2Fmod_noise%2Frandom.cpp;fp=synfig-core%2Ftags%2Fsynfig_0_61_03%2Fsynfig-core%2Fsrc%2Fmodules%2Fmod_noise%2Frandom.cpp;h=923fb1333f11969ae6d1b92d02c063a57b08939d;hb=2362dce2bb8c6a5fd5f3bd049975c3d89411f5d3;hp=0000000000000000000000000000000000000000;hpb=6f41e88a004056081fbf3e45c4eb9780cc08cd91;p=synfig.git diff --git a/synfig-core/tags/synfig_0_61_03/synfig-core/src/modules/mod_noise/random.cpp b/synfig-core/tags/synfig_0_61_03/synfig-core/src/modules/mod_noise/random.cpp new file mode 100644 index 0000000..923fb13 --- /dev/null +++ b/synfig-core/tags/synfig_0_61_03/synfig-core/src/modules/mod_noise/random.cpp @@ -0,0 +1,336 @@ +/* === S Y N F I G ========================================================= */ +/*! \file noise.cpp +** \brief blehh +** +** $Id: random.cpp,v 1.6 2005/01/17 02:00:19 darco Exp $ +** +** \legal +** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** +** This package is free software; you can redistribute it and/or +** modify it under the terms of the GNU General Public License as +** published by the Free Software Foundation; either version 2 of +** the License, or (at your option) any later version. +** +** This package is distributed in the hope that it will be useful, +** but WITHOUT ANY WARRANTY; without even the implied warranty of +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +** General Public License for more details. +** \endlegal +*/ +/* ========================================================================= */ + +/* === H E A D E R S ======================================================= */ + +#ifdef USING_PCH +# include "pch.h" +#else +#ifdef HAVE_CONFIG_H +# include +#endif + +#include "random.h" +#include +#include +#endif + +// A fast 32-bit linear congruential random number generator +class quick_rng +{ + unsigned long next; +public: + quick_rng(unsigned long seed):next(seed) { } + + void set_seed(unsigned long x) + { + next=x; + } + + unsigned long i32() + { + static const unsigned long a(1664525); + static const unsigned long c(1013904223); + + return next=next*a+c; + } + + unsigned long i16() + { + return i32()>>16; + } + + float f() + { + static const float m(int(65535)); + + return float(i16())/m; + } +}; + +/* === M A C R O S ========================================================= */ + +#define PI (3.1415927) + +/* === G L O B A L S ======================================================= */ + +/* === P R O C E D U R E S ================================================= */ + +/* === M E T H O D S ======================================================= */ + +void +Random::set_seed(int x) +{ + seed_=x; +} + +float +Random::operator()(const int salt,const int x,const int y,const int t)const +{ + static const unsigned int a(21870); + static const unsigned int b(11213); + static const unsigned int c(36979); + static const unsigned int d(31337); + + quick_rng rng( + ( static_cast(x+y) * a ) ^ + ( static_cast(y+t) * b ) ^ + ( static_cast(t+x) * c ) ^ + ( static_cast(seed_+salt) * d ) + ); + + return rng.f() * 2.0f - 1.0f; +} + +float +Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const +{ + int x((int)floor(xf)); + int y((int)floor(yf)); + int t((int)floor(tf)); + + switch(smooth) + { + case 4: // cubic + { + #define f(j,i,k) ((*this)(subseed,i,j,k)) + //Using catmull rom interpolation because it doesn't blur at all + //bezier curve with intermediate ctrl pts: 0.5/3(p(i+1) - p(i-1)) and similar + float xfa [4], tfa[4]; + + //precalculate indices (all clamped) and offset + const int xa[] = {x-1,x,x+1,x+2}; + + const int ya[] = {y-1,y,y+1,y+2}; + + const int ta[] = {t-1,t,t+1,t+2}; + + const float dx(xf-x); + const float dy(yf-y); + const float dt(tf-t); + + //figure polynomials for each point + const float txf[] = + { + 0.5*dx*(dx*(dx*(-1) + 2) - 1), //-t + 2t^2 -t^3 + 0.5*(dx*(dx*(3*dx - 5)) + 2), //2 - 5t^2 + 3t^3 + 0.5*dx*(dx*(-3*dx + 4) + 1), //t + 4t^2 - 3t^3 + 0.5*dx*dx*(dx-1) //-t^2 + t^3 + }; + + const float tyf[] = + { + 0.5*dy*(dy*(dy*(-1) + 2) - 1), //-t + 2t^2 -t^3 + 0.5*(dy*(dy*(3*dy - 5)) + 2), //2 - 5t^2 + 3t^3 + 0.5*dy*(dy*(-3*dy + 4) + 1), //t + 4t^2 - 3t^3 + 0.5*dy*dy*(dy-1) //-t^2 + t^3 + }; + + const float ttf[] = + { + 0.5*dt*(dt*(dt*(-1) + 2) - 1), //-t + 2t^2 -t^3 + 0.5*(dt*(dt*(3*dt - 5)) + 2), //2 - 5t^2 + 3t^3 + 0.5*dt*(dt*(-3*dt + 4) + 1), //t + 4t^2 - 3t^3 + 0.5*dt*dt*(dt-1) //-t^2 + t^3 + }; + + //evaluate polynomial for each row + for(int i = 0; i < 4; ++i) + { + for(int j = 0; j < 4; ++j) + { + tfa[j] = f(ya[i],xa[j],ta[0])*ttf[0] + f(ya[i],xa[j],ta[1])*ttf[1] + f(ya[i],xa[j],ta[2])*ttf[2] + f(ya[i],xa[j],ta[3])*ttf[3]; + } + xfa[i] = tfa[0]*txf[0] + tfa[1]*txf[1] + tfa[2]*txf[2] + tfa[3]*txf[3]; + } + + //return the cumulative column evaluation + return xfa[0]*tyf[0] + xfa[1]*tyf[1] + xfa[2]*tyf[2] + xfa[3]*tyf[3]; +#undef f + } + break; + + + case 5: // Fast Spline (non-animated) + { +#define P(x) (((x)>0)?((x)*(x)*(x)):0.0f) +#define R(x) ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f) +#define F(i,j) ((*this)(subseed,i+x,j+y)*(R((i)-a)*R(b-(j)))) +#define FT(i,j,k) ((*this)(subseed,i+x,j+y,k+t)*(R((i)-a)*R(b-(j))*R((k)-c))) +#define Z(i,j) ret+=F(i,j) +#define ZT(i,j,k) ret+=FT(i,j,k) +#define X(i,j) // placeholder... To make box more symetric +#define XT(i,j,k) // placeholder... To make box more symetric + + float a(xf-x), b(yf-y); + + // Interpolate + float ret(F(0,0)); + Z(-1,-1); Z(-1, 0); Z(-1, 1); Z(-1, 2); + Z( 0,-1); X( 0, 0); Z( 0, 1); Z( 0, 2); + Z( 1,-1); Z( 1, 0); Z( 1, 1); Z( 1, 2); + Z( 2,-1); Z( 2, 0); Z( 2, 1); Z( 2, 2); + + return ret; + } + + case 3: // Spline (animated) + { + float a(xf-x), b(yf-y), c(tf-t); + + // Interpolate + float ret(FT(0,0,0)); + ZT(-1,-1,-1); ZT(-1, 0,-1); ZT(-1, 1,-1); ZT(-1, 2,-1); + ZT( 0,-1,-1); ZT( 0, 0,-1); ZT( 0, 1,-1); ZT( 0, 2,-1); + ZT( 1,-1,-1); ZT( 1, 0,-1); ZT( 1, 1,-1); ZT( 1, 2,-1); + ZT( 2,-1,-1); ZT( 2, 0,-1); ZT( 2, 1,-1); ZT( 2, 2,-1); + + ZT(-1,-1, 0); ZT(-1, 0, 0); ZT(-1, 1, 0); ZT(-1, 2, 0); + ZT( 0,-1, 0); XT( 0, 0, 0); ZT( 0, 1, 0); ZT( 0, 2, 0); + ZT( 1,-1, 0); ZT( 1, 0, 0); ZT( 1, 1, 0); ZT( 1, 2, 0); + ZT( 2,-1, 0); ZT( 2, 0, 0); ZT( 2, 1, 0); ZT( 2, 2, 0); + + ZT(-1,-1, 1); ZT(-1, 0, 1); ZT(-1, 1, 1); ZT(-1, 2, 1); + ZT( 0,-1, 1); ZT( 0, 0, 1); ZT( 0, 1, 1); ZT( 0, 2, 1); + ZT( 1,-1, 1); ZT( 1, 0, 1); ZT( 1, 1, 1); ZT( 1, 2, 1); + ZT( 2,-1, 1); ZT( 2, 0, 1); ZT( 2, 1, 1); ZT( 2, 2, 1); + + ZT(-1,-1, 2); ZT(-1, 0, 2); ZT(-1, 1, 2); ZT(-1, 2, 2); + ZT( 0,-1, 2); ZT( 0, 0, 2); ZT( 0, 1, 2); ZT( 0, 2, 2); + ZT( 1,-1, 2); ZT( 1, 0, 2); ZT( 1, 1, 2); ZT( 1, 2, 2); + ZT( 2,-1, 2); ZT( 2, 0, 2); ZT( 2, 1, 2); ZT( 2, 2, 2); + + return ret; + +/* + + float dx=xf-x; + float dy=yf-y; + float dt=tf-t; + + float ret=0; + int i,j,h; + for(h=-1;h<=2;h++) + for(i=-1;i<=2;i++) + for(j=-1;j<=2;j++) + ret+=(*this)(subseed,i+x,j+y,h+t)*(R(i-dx)*R(j-dy)*R(h-dt)); + return ret; +*/ + } + break; +#undef X +#undef Z +#undef F +#undef P +#undef R + + case 2: // Cosine + if((float)t==tf) + { + int x((int)floor(xf)); + int y((int)floor(yf)); + float a=xf-x; + float b=yf-y; + a=(1.0f-cos(a*PI))*0.5f; + b=(1.0f-cos(b*PI))*0.5f; + float c=1.0-a; + float d=1.0-b; + int x2=x+1,y2=y+1; + return + (*this)(subseed,x,y,t)*(c*d)+ + (*this)(subseed,x2,y,t)*(a*d)+ + (*this)(subseed,x,y2,t)*(c*b)+ + (*this)(subseed,x2,y2,t)*(a*b); + } + else + { + float a=xf-x; + float b=yf-y; + float c=tf-t; + + a=(1.0f-cos(a*3.1415927))*0.5f; + b=(1.0f-cos(b*3.1415927))*0.5f; + + // We don't perform this on the time axis, otherwise we won't + // get smooth motion + //c=(1.0f-cos(c*3.1415927))*0.5f; + + float d=1.0-a; + float e=1.0-b; + float f=1.0-c; + + int x2=x+1,y2=y+1,t2=t+1; + + return + (*this)(subseed,x,y,t)*(d*e*f)+ + (*this)(subseed,x2,y,t)*(a*e*f)+ + (*this)(subseed,x,y2,t)*(d*b*f)+ + (*this)(subseed,x2,y2,t)*(a*b*f)+ + (*this)(subseed,x,y,t2)*(d*e*c)+ + (*this)(subseed,x2,y,t2)*(a*e*c)+ + (*this)(subseed,x,y2,t2)*(d*b*c)+ + (*this)(subseed,x2,y2,t2)*(a*b*c); + } + case 1: // Linear + if((float)t==tf) + { + int x((int)floor(xf)); + int y((int)floor(yf)); + float a=xf-x; + float b=yf-y; + float c=1.0-a; + float d=1.0-b; + int x2=x+1,y2=y+1; + return + (*this)(subseed,x,y,t)*(c*d)+ + (*this)(subseed,x2,y,t)*(a*d)+ + (*this)(subseed,x,y2,t)*(c*b)+ + (*this)(subseed,x2,y2,t)*(a*b); + } + else + { + + float a=xf-x; + float b=yf-y; + float c=tf-t; + + float d=1.0-a; + float e=1.0-b; + float f=1.0-c; + + int x2=x+1,y2=y+1,t2=t+1; + + return + (*this)(subseed,x,y,t)*(d*e*f)+ + (*this)(subseed,x2,y,t)*(a*e*f)+ + (*this)(subseed,x,y2,t)*(d*b*f)+ + (*this)(subseed,x2,y2,t)*(a*b*f)+ + (*this)(subseed,x,y,t2)*(d*e*c)+ + (*this)(subseed,x2,y,t2)*(a*e*c)+ + (*this)(subseed,x,y2,t2)*(d*b*c)+ + (*this)(subseed,x2,y2,t2)*(a*b*c); + } + default: + case 0: + return (*this)(subseed,x,y,t); + } +}