X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftags%2Fsynfig_0_61_07_rc3%2Fsrc%2Fmodules%2Fmod_particle%2Frandom.cpp;fp=synfig-core%2Ftags%2Fsynfig_0_61_07_rc3%2Fsrc%2Fmodules%2Fmod_particle%2Frandom.cpp;h=7e93d9932f49e5a843b396953ee30b658eec24fc;hb=0e729dddd753ed872265ba82c0089bc55e64bf55;hp=0000000000000000000000000000000000000000;hpb=7a4d1b9ab079cc84ccfb4cf46f074c84b8caef2e;p=synfig.git diff --git a/synfig-core/tags/synfig_0_61_07_rc3/src/modules/mod_particle/random.cpp b/synfig-core/tags/synfig_0_61_07_rc3/src/modules/mod_particle/random.cpp new file mode 100644 index 0000000..7e93d99 --- /dev/null +++ b/synfig-core/tags/synfig_0_61_07_rc3/src/modules/mod_particle/random.cpp @@ -0,0 +1,310 @@ +/* === S Y N F I G ========================================================= */ +/*! \file mod_particle/random.cpp +** \brief blehh +** +** $Id$ +** +** \legal +** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** Copyright (c) 2007 Chris Moore +** +** This package is free software; you can redistribute it and/or +** modify it under the terms of the GNU General Public License as +** published by the Free Software Foundation; either version 2 of +** the License, or (at your option) any later version. +** +** This package is distributed in the hope that it will be useful, +** but WITHOUT ANY WARRANTY; without even the implied warranty of +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +** General Public License for more details. +** \endlegal +*/ +/* ========================================================================= */ + +/* === H E A D E R S ======================================================= */ + +#ifdef USING_PCH +# include "pch.h" +#else +#ifdef HAVE_CONFIG_H +# include +#endif + +#include "random.h" +#include +#include + +#endif + +/* === M A C R O S ========================================================= */ + +/* === G L O B A L S ======================================================= */ + +/* === P R O C E D U R E S ================================================= */ + +/* === M E T H O D S ======================================================= */ + +void +Random::set_seed(int x) +{ + seed_=x; + srand(x); + int i; + for(i=0;i0)?((x)*(x)*(x)):0.0f) +#define R(x) ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f) +#define F(i,j) ((*this)(subseed,i+x,j+y)*(R((i)-a)*R(b-(j)))) +#define FT(i,j,k) ((*this)(subseed,i+x,j+y,k+t)*(R((i)-a)*R(b-(j))*R((k)-c))) +#define Z(i,j) ret+=F(i,j) +#define ZT(i,j,k) ret+=FT(i,j,k) +#define X(i,j) // placeholder... To make box more symmetric +#define XT(i,j,k) // placeholder... To make box more symmetric + + float a(xf-x), b(yf-y); + + // Interpolate + float ret(F(0,0)); + Z(-1,-1); Z(-1, 0); Z(-1, 1); Z(-1, 2); + Z( 0,-1); X( 0, 0); Z( 0, 1); Z( 0, 2); + Z( 1,-1); Z( 1, 0); Z( 1, 1); Z( 1, 2); + Z( 2,-1); Z( 2, 0); Z( 2, 1); Z( 2, 2); + + return ret; + } + + case SMOOTH_SPLINE: // Spline (animated) + { + float a(xf-x), b(yf-y), c(tf-t); + + // Interpolate + float ret(FT(0,0,0)); + ZT(-1,-1,-1); ZT(-1, 0,-1); ZT(-1, 1,-1); ZT(-1, 2,-1); + ZT( 0,-1,-1); ZT( 0, 0,-1); ZT( 0, 1,-1); ZT( 0, 2,-1); + ZT( 1,-1,-1); ZT( 1, 0,-1); ZT( 1, 1,-1); ZT( 1, 2,-1); + ZT( 2,-1,-1); ZT( 2, 0,-1); ZT( 2, 1,-1); ZT( 2, 2,-1); + + ZT(-1,-1, 0); ZT(-1, 0, 0); ZT(-1, 1, 0); ZT(-1, 2, 0); + ZT( 0,-1, 0); XT( 0, 0, 0); ZT( 0, 1, 0); ZT( 0, 2, 0); + ZT( 1,-1, 0); ZT( 1, 0, 0); ZT( 1, 1, 0); ZT( 1, 2, 0); + ZT( 2,-1, 0); ZT( 2, 0, 0); ZT( 2, 1, 0); ZT( 2, 2, 0); + + ZT(-1,-1, 1); ZT(-1, 0, 1); ZT(-1, 1, 1); ZT(-1, 2, 1); + ZT( 0,-1, 1); ZT( 0, 0, 1); ZT( 0, 1, 1); ZT( 0, 2, 1); + ZT( 1,-1, 1); ZT( 1, 0, 1); ZT( 1, 1, 1); ZT( 1, 2, 1); + ZT( 2,-1, 1); ZT( 2, 0, 1); ZT( 2, 1, 1); ZT( 2, 2, 1); + + ZT(-1,-1, 2); ZT(-1, 0, 2); ZT(-1, 1, 2); ZT(-1, 2, 2); + ZT( 0,-1, 2); ZT( 0, 0, 2); ZT( 0, 1, 2); ZT( 0, 2, 2); + ZT( 1,-1, 2); ZT( 1, 0, 2); ZT( 1, 1, 2); ZT( 1, 2, 2); + ZT( 2,-1, 2); ZT( 2, 0, 2); ZT( 2, 1, 2); ZT( 2, 2, 2); + + return ret; + +/* + + float dx=xf-x; + float dy=yf-y; + float dt=tf-t; + + float ret=0; + int i,j,h; + for(h=-1;h<=2;h++) + for(i=-1;i<=2;i++) + for(j=-1;j<=2;j++) + ret+=(*this)(subseed,i+x,j+y,h+t)*(R(i-dx)*R(j-dy)*R(h-dt)); + return ret; +*/ + } + break; +#undef X +#undef Z +#undef F +#undef P +#undef R + + case SMOOTH_COSINE: + if((float)t==tf) + { + int x((int)floor(xf)); + int y((int)floor(yf)); + float a=xf-x; + float b=yf-y; + a=(1.0f-cos(a*3.1415927))*0.5f; + b=(1.0f-cos(b*3.1415927))*0.5f; + float c=1.0-a; + float d=1.0-b; + int x2=x+1,y2=y+1; + return + (*this)(subseed,x,y,t)*(c*d)+ + (*this)(subseed,x2,y,t)*(a*d)+ + (*this)(subseed,x,y2,t)*(c*b)+ + (*this)(subseed,x2,y2,t)*(a*b); + } + else + { + float a=xf-x; + float b=yf-y; + float c=tf-t; + + a=(1.0f-cos(a*3.1415927))*0.5f; + b=(1.0f-cos(b*3.1415927))*0.5f; + + // We don't perform this on the time axis, otherwise we won't + // get smooth motion + //c=(1.0f-cos(c*3.1415927))*0.5f; + + float d=1.0-a; + float e=1.0-b; + float f=1.0-c; + + int x2=x+1,y2=y+1,t2=t+1; + + return + (*this)(subseed,x,y,t)*(d*e*f)+ + (*this)(subseed,x2,y,t)*(a*e*f)+ + (*this)(subseed,x,y2,t)*(d*b*f)+ + (*this)(subseed,x2,y2,t)*(a*b*f)+ + (*this)(subseed,x,y,t2)*(d*e*c)+ + (*this)(subseed,x2,y,t2)*(a*e*c)+ + (*this)(subseed,x,y2,t2)*(d*b*c)+ + (*this)(subseed,x2,y2,t2)*(a*b*c); + } + case SMOOTH_LINEAR: + if((float)t==tf) + { + int x((int)floor(xf)); + int y((int)floor(yf)); + float a=xf-x; + float b=yf-y; + float c=1.0-a; + float d=1.0-b; + int x2=x+1,y2=y+1; + return + (*this)(subseed,x,y,t)*(c*d)+ + (*this)(subseed,x2,y,t)*(a*d)+ + (*this)(subseed,x,y2,t)*(c*b)+ + (*this)(subseed,x2,y2,t)*(a*b); + } + else + { + + float a=xf-x; + float b=yf-y; + float c=tf-t; + + float d=1.0-a; + float e=1.0-b; + float f=1.0-c; + + int x2=x+1,y2=y+1,t2=t+1; + + return + (*this)(subseed,x,y,t)*(d*e*f)+ + (*this)(subseed,x2,y,t)*(a*e*f)+ + (*this)(subseed,x,y2,t)*(d*b*f)+ + (*this)(subseed,x2,y2,t)*(a*b*f)+ + (*this)(subseed,x,y,t2)*(d*e*c)+ + (*this)(subseed,x2,y,t2)*(a*e*c)+ + (*this)(subseed,x,y2,t2)*(d*b*c)+ + (*this)(subseed,x2,y2,t2)*(a*b*c); + } + default: + case SMOOTH_DEFAULT: + return (*this)(subseed,x,y,t); + } +}