X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fmodules%2Flyr_std%2Fcurvewarp.cpp;h=82c213d97f55a721f1717d2df0a09cdafb0fcac0;hb=6fa8f2f38d4b0b35f8539bf94e27ae27015c7689;hp=2a80eaefd510de40a372be15c0c56d4e1aba9f5c;hpb=babd1a288ab6595a5726d91172473775d5f9eced;p=synfig.git diff --git a/synfig-core/trunk/src/modules/lyr_std/curvewarp.cpp b/synfig-core/trunk/src/modules/lyr_std/curvewarp.cpp index 2a80eae..82c213d 100644 --- a/synfig-core/trunk/src/modules/lyr_std/curvewarp.cpp +++ b/synfig-core/trunk/src/modules/lyr_std/curvewarp.cpp @@ -45,6 +45,7 @@ /* === M A C R O S ========================================================= */ #define FAKE_TANGENT_STEP 0.000001 +#define TOO_THIN 0.01 /* === G L O B A L S ======================================================= */ @@ -171,13 +172,12 @@ CurveWarp::CurveWarp(): } inline Point -CurveWarp::transform(const Point &point_, int quality, float supersample)const +CurveWarp::transform(const Point &point_, Real *dist, Real *along, int quality)const { Vector tangent; Vector diff; Point p1; Real thickness; - Real dist; bool edge_case = false; float len(0); bool extreme; @@ -291,6 +291,12 @@ CurveWarp::transform(const Point &point_, int quality, float supersample)const thickness=(next->get_width()-iter->get_width())*t+iter->get_width(); } + if (thickness < TOO_THIN && thickness > -TOO_THIN) + { + if (thickness > 0) thickness = TOO_THIN; + else thickness = -TOO_THIN; + } + if (extreme) { Vector tangent; @@ -307,30 +313,24 @@ CurveWarp::transform(const Point &point_, int quality, float supersample)const tangent = iter->get_tangent2().norm(); len = curve_length_; } - diff = tangent.perp()*thickness*perp_width; len += (point_-origin - p1)*tangent; + diff = tangent.perp(); } else if (edge_case) { diff=(p1-(point_-origin)); if(diff*tangent.perp()<0) diff=-diff; - diff=diff.norm()*thickness*perp_width; + diff=diff.norm(); } else - diff=tangent.perp()*thickness*perp_width; - - const Real mag(diff.inv_mag()); - supersample=supersample*mag; - diff*=mag*mag; - dist=(point_-origin - p1)*diff; - len /= curve_length_; - return (start_point + (end_point - start_point) * len) + perp_ * dist; -} - -float -CurveWarp::calc_supersample(const synfig::Point &/*x*/, float pw,float /*ph*/)const -{ - return pw; + diff=tangent.perp(); + + // diff is a unit vector perpendicular to the bline + const Real unscaled_distance((point_-origin - p1)*diff); + if (dist) *dist = unscaled_distance; + if (along) *along = len; + return ((start_point + (end_point - start_point) * len / curve_length_) + + perp_ * unscaled_distance/(thickness*perp_width)); } synfig::Layer::Handle @@ -432,35 +432,81 @@ CurveWarp::accelerated_render(Context context,Surface *surface,int quality, cons // todo: find a better way of doing this - this way doesn't work Rect src_rect(transform(tl)); Point pos1, pos2; + Real dist, along; + Real min_dist(999999), max_dist(-999999), min_along(999999), max_along(-999999); + +#define UPDATE_DIST \ + if (dist < min_dist) min_dist = dist; \ + if (dist > max_dist) max_dist = dist; \ + if (along < min_along) min_along = along; \ + if (along > max_along) max_along = along // look along the top and bottom edges pos1[0] = pos2[0] = tl[0]; pos1[1] = tl[1]; pos2[1] = br[1]; for (x = 0; x < w; x++, pos1[0] += pw, pos2[0] += pw) { - src_rect.expand(transform(pos1)); - src_rect.expand(transform(pos2)); + src_rect.expand(transform(pos1, &dist, &along)); UPDATE_DIST; + src_rect.expand(transform(pos2, &dist, &along)); UPDATE_DIST; } // look along the left and right edges pos1[0] = tl[0]; pos2[0] = br[0]; pos1[1] = pos2[1] = tl[1]; for (y = 0; y < h; y++, pos1[1] += ph, pos2[1] += ph) { - src_rect.expand(transform(pos1)); - src_rect.expand(transform(pos2)); + src_rect.expand(transform(pos1, &dist, &along)); UPDATE_DIST; + src_rect.expand(transform(pos2, &dist, &along)); UPDATE_DIST; + } + + // look along the diagonals + const int max_wh(std::max(w,h)); + const Real inc_x((br[0]-tl[0])/max_wh),inc_y((br[1]-tl[1])/max_wh); + pos1[0] = pos2[0] = tl[0]; pos1[1] = tl[1]; pos2[1] = br[1]; + for (x = 0; x < max_wh; x++, pos1[0] += inc_x, pos2[0] = pos1[0], pos1[1]+=inc_y, pos2[1]-=inc_y) + { + src_rect.expand(transform(pos1, &dist, &along)); UPDATE_DIST; + src_rect.expand(transform(pos2, &dist, &along)); UPDATE_DIST; } +#if 0 // look at each blinepoint std::vector::const_iterator iter; for (iter=bline.begin(); iter!=bline.end(); iter++) - src_rect.expand(transform(iter->get_vertex()+origin)); + src_rect.expand(transform(iter->get_vertex()+origin, &dist, &along)); UPDATE_DIST; +#endif Point src_tl(src_rect.get_min()); Point src_br(src_rect.get_max()); - int src_w = w; // todo: what should we use for src_w - int src_h = h; // and src_h? + + Vector ab((end_point - start_point).norm()); + Angle::tan ab_angle(ab[1], ab[0]); + + Real used_length = max_along - min_along; + Real render_width = max_dist - min_dist; + + int src_w = (abs(used_length*Angle::cos(ab_angle).get()) + + abs(render_width*Angle::sin(ab_angle).get())) / abs(pw); + int src_h = (abs(used_length*Angle::sin(ab_angle).get()) + + abs(render_width*Angle::cos(ab_angle).get())) / abs(ph); + Real src_pw((src_br[0] - src_tl[0]) / src_w); Real src_ph((src_br[1] - src_tl[1]) / src_h); + if (src_pw > abs(pw)) + { + src_w = int((src_br[0] - src_tl[0]) / abs(pw)); + src_pw = (src_br[0] - src_tl[0]) / src_w; + } + + if (src_ph > abs(ph)) + { + src_h = int((src_br[1] - src_tl[1]) / abs(ph)); + src_ph = (src_br[1] - src_tl[1]) / src_h; + } + +#define MAXPIX 10000 + if (src_w > MAXPIX) src_w = MAXPIX; + if (src_h > MAXPIX) src_h = MAXPIX; + // this is an attempt to remove artifacts around tile edges - the // cubic interpolation uses at most 2 pixels either side of the // target pixel, so add an extra 2 pixels around the tile on all