X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fmodules%2Fmod_geometry%2Fcircle.cpp;h=4c38f4514fcbfd394d69bca494b2d166a204e42b;hb=756c0d29ac1742f231e6615f9a577e574e35a4af;hp=030d0b2f2d2e66a6686641c24cef8673a2b37241;hpb=16b3beced25134bef064705568ecb893a6be4e79;p=synfig.git diff --git a/synfig-core/trunk/src/modules/mod_geometry/circle.cpp b/synfig-core/trunk/src/modules/mod_geometry/circle.cpp index 030d0b2..4c38f45 100644 --- a/synfig-core/trunk/src/modules/mod_geometry/circle.cpp +++ b/synfig-core/trunk/src/modules/mod_geometry/circle.cpp @@ -1,20 +1,22 @@ -/* === S I N F G =========================================================== */ +/* === S Y N F I G ========================================================= */ /*! \file circle.cpp -** \brief Template Header +** \brief Implementation of the "Circle" layer ** -** $Id: circle.cpp,v 1.2 2005/01/24 03:08:17 darco Exp $ +** $Id$ ** ** \legal -** Copyright (c) 2002 Robert B. Quattlebaum Jr. +** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** Copyright (c) 2008 Chris Moore ** -** This software and associated documentation -** are CONFIDENTIAL and PROPRIETARY property of -** the above-mentioned copyright holder. +** This package is free software; you can redistribute it and/or +** modify it under the terms of the GNU General Public License as +** published by the Free Software Foundation; either version 2 of +** the License, or (at your option) any later version. ** -** You may not copy, print, publish, or in any -** other way distribute this software without -** a prior written agreement with -** the copyright holder. +** This package is distributed in the hope that it will be useful, +** but WITHOUT ANY WARRANTY; without even the implied warranty of +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +** General Public License for more details. ** \endlegal */ /* ========================================================================= */ @@ -29,31 +31,31 @@ #endif #include "circle.h" -#include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include +#include #include #endif -using namespace sinfg; +using namespace synfig; using namespace std; using namespace etl; /* -- G L O B A L S --------------------------------------------------------- */ -SINFG_LAYER_INIT(Circle); -SINFG_LAYER_SET_NAME(Circle,"circle"); -SINFG_LAYER_SET_LOCAL_NAME(Circle,_("Circle")); -SINFG_LAYER_SET_CATEGORY(Circle,_("Geometry")); -SINFG_LAYER_SET_VERSION(Circle,"0.1"); -SINFG_LAYER_SET_CVS_ID(Circle,"$Id: circle.cpp,v 1.2 2005/01/24 03:08:17 darco Exp $"); +SYNFIG_LAYER_INIT(Circle); +SYNFIG_LAYER_SET_NAME(Circle,"circle"); +SYNFIG_LAYER_SET_LOCAL_NAME(Circle,N_("Circle")); +SYNFIG_LAYER_SET_CATEGORY(Circle,N_("Geometry")); +SYNFIG_LAYER_SET_VERSION(Circle,"0.1"); +SYNFIG_LAYER_SET_CVS_ID(Circle,"$Id$"); /* -- F U N C T I O N S ----------------------------------------------------- */ @@ -68,17 +70,19 @@ Circle::Circle(): { constructcache(); } - + bool Circle::ImportParameters(const String ¶m, const ValueBase &value) { - IMPORT(color); + IMPORT_PLUS(color, { if (color.get_a() == 0) { if (converted_blend_) { + set_blend_method(Color::BLEND_ALPHA_OVER); + color.set_a(1); } else transparent_color_ = true; } }); IMPORT(radius); IMPORT(feather); IMPORT(invert); IMPORT(pos); IMPORT(falloff); - + return Layer_Composite::set_param(param,value); } @@ -90,7 +94,7 @@ Circle::set_param(const String ¶m, const ValueBase &value) constructcache(); return true; } - + return false; } @@ -106,7 +110,7 @@ Circle::get_param(const String ¶m)const EXPORT_NAME(); EXPORT_VERSION(); - + return Layer_Composite::get_param(param); } @@ -114,7 +118,7 @@ Layer::Vocab Circle::get_param_vocab()const { Layer::Vocab ret(Layer_Composite::get_param_vocab()); - + ret.push_back(ParamDesc("color") .set_local_name(_("Color")) ); @@ -129,7 +133,7 @@ Circle::get_param_vocab()const ); ret.push_back(ParamDesc("pos") .set_local_name(_("Center")) - ); + ); ret.push_back(ParamDesc("invert") .set_local_name(_("Invert")) .set_description(_("Invert the circle")) @@ -145,18 +149,18 @@ Circle::get_param_vocab()const .add_enum_value(FALLOFF_SIGMOND,"sigmond",_("Sigmond")) .add_enum_value(FALLOFF_COSINE,"cosine",_("Cosine")) ); - + return ret; } -sinfg::Layer::Handle -Circle::hit_check(sinfg::Context context, const sinfg::Point &point)const +synfig::Layer::Handle +Circle::hit_check(synfig::Context context, const synfig::Point &point)const { Point temp=pos-point; if(get_amount()==0) return context.hit_check(point); - + bool in_circle(temp.mag_squared() <= radius*radius); if(invert) @@ -170,10 +174,10 @@ Circle::hit_check(sinfg::Context context, const sinfg::Point &point)const if(get_amount()-(feather/radius)<=0.0) in_circle=false; } - + if(in_circle) { - sinfg::Layer::Handle tmp; + synfig::Layer::Handle tmp; if(get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(point))) return tmp; if(Color::is_onto(get_blend_method()) && !(tmp=context.hit_check(point))) @@ -184,7 +188,7 @@ Circle::hit_check(sinfg::Context context, const sinfg::Point &point)const return context.hit_check(point); } -//falloff functions +//falloff functions Real Circle::SqdFalloff(const Circle::CircleDataCache &c, const Real &mag_sqd) { //squared proportional falloff @@ -197,7 +201,7 @@ Real Circle::InvSqdFalloff(const Circle::CircleDataCache &c, const Real &mag_sqd return 1.0 - (c.outer_radius_sqd - mag_sqd) / c.diff_sqd; } - + Real Circle::SqrtFalloff(const Circle::CircleDataCache &c, const Real &mag_sqd) { //linear distance falloff @@ -215,7 +219,7 @@ Real Circle::InvSqrtFalloff(const Circle::CircleDataCache &c, const Real &mag_sq ret = 1.0 - sqrt(ret); return ret; } - + Real Circle::LinearFalloff(const Circle::CircleDataCache &c, const Real &mag_sqd) { //linear distance falloff @@ -227,7 +231,7 @@ Real Circle::InvLinearFalloff(const Circle::CircleDataCache &c, const Real &mag_ return 1.0 - ( c.outer_radius - sqrt(mag_sqd) ) / c.double_feather; //linear distance falloff } - + Real Circle::SigmondFalloff(const Circle::CircleDataCache &c, const Real &mag_sqd) { //linear distance falloff @@ -268,28 +272,28 @@ void Circle::constructcache() cache.inner_radius = radius - feather; if(cache.inner_radius < 0) cache.inner_radius = 0; - + cache.outer_radius = radius + feather; - + cache.inner_radius_sqd = cache.inner_radius > 0 ? (radius-feather)*(radius-feather) : 0; cache.outer_radius_sqd = (radius+feather)*(radius+feather); - + cache.diff_sqd = feather*feather*4.0; cache.double_feather = feather*2.0; - + falloff_func = GetFalloffFunc(); } Circle::FALLOFF_FUNC *Circle::GetFalloffFunc()const { switch(falloff) - { + { case FALLOFF_SQUARED: return invert?InvSqdFalloff:SqdFalloff; - + case FALLOFF_SQRT: return invert?InvSqrtFalloff:SqrtFalloff; - + case FALLOFF_INTERPOLATION_LINEAR: return invert?InvLinearFalloff:LinearFalloff; - + case FALLOFF_SIGMOND: return invert?InvSigmondFalloff:SigmondFalloff; case FALLOFF_COSINE: @@ -303,35 +307,35 @@ Circle::get_color(Context context, const Point &point)const if(radius==0 || is_disabled()) return context.get_color(point); - + Point temp=pos-point; - + /*const Real inner_radius = radius-feather; const Real outer_radius = radius+feather; - + const Real inner_radius_sqd = inner_radius > 0 ? (radius-feather)*(radius-feather) : 0; const Real outer_radius_sqd = (radius+feather)*(radius+feather); - + const Real diff_radii_sqd = outer_radius_sqd - inner_radius_sqd; const Real double_feather = feather*2.0;*/ - + /*const Real &inner_radius = cache.inner_radius; const Real &outer_radius = cache.outer_radius;*/ - + const Real &inner_radius_sqd = cache.inner_radius_sqd; const Real &outer_radius_sqd = cache.outer_radius_sqd; - + /*const Real &diff_radii_sqd = cache.diff_radii_sqd; const Real &double_feather = cache.double_feather;*/ - + const Vector::value_type mag_squared = temp.mag_squared(); - + //Outside the circle, with feathering enabled if( mag_squared > outer_radius_sqd ) { // inverted -> outside == colored in if(invert) - { + { if(get_amount() == 1 && get_blend_method() == Color::BLEND_STRAIGHT) return color; else @@ -340,7 +344,7 @@ Circle::get_color(Context context, const Point &point)const else return context.get_color(point); } - + //inside the circle's solid area (with feathering) else if(mag_squared <= inner_radius_sqd) { @@ -353,32 +357,32 @@ Circle::get_color(Context context, const Point &point)const else return context.get_color(point); } - + //If we get here, the pixel is within the feathering area, and is thus subject to falloff else { Color::value_type alpha; - + /*switch(falloff) { - + case FALLOFF_SQUARED: //squared proportional falloff alpha = (outer_radius_sqd - mag_squared) / diff_radii_sqd; break; - + case FALLOFF_SQRT: //linear distance falloff alpha = ( outer_radius - sqrt(mag_squared) ) / double_feather; //then take the square root of it alpha = sqrt(alpha); break; - + case FALLOFF_INTERPOLATION_LINEAR: //linear distance falloff alpha = ( outer_radius - sqrt(mag_squared) ) / double_feather; break; - + case FALLOFF_SIGMOND: default: //linear distance falloff @@ -388,16 +392,16 @@ Circle::get_color(Context context, const Point &point)const alpha = 1.0 / (1 + exp(-(alpha*10-5)) ); break; } - + //If we're inverted, we need to invert the falloff value if(invert) alpha=1.0-alpha;*/ - + alpha = falloff_func(cache,mag_squared); - + //Compose falloff value with amount from the composite layer, and that is the blend value alpha *= get_amount(); - + return Color::blend(color,context.get_color(point),alpha,get_blend_method()); } } @@ -410,7 +414,7 @@ Color NormalBlend(Color a, Color b, float amount) bool Circle::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const -{ +{ // trivial case if(is_disabled() || (radius==0 && invert==false)) return context.accelerated_render(surface,quality, renddesc, cb); @@ -430,24 +434,25 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R const Point br(renddesc.get_br()); const int w(renddesc.get_w()); const int h(renddesc.get_h()); - + const Real x_neg = tl[0] > br[0] ? -1 : 1; const Real y_neg = tl[1] > br[1] ? -1 : 1; - + // Width and Height of a pixel const Real pw = (br[0] - tl[0]) / w; const Real ph = (br[1] - tl[1]) / h; - + // Increasing the feather amount by the size of // a pixel will create an anti-aliased appearance - const Real newfeather=feather + (abs(ph)+abs(pw))/4.0; - + // don't render feathering at all when quality is 10 + const Real newfeather = (quality == 10) ? 0 : feather + (abs(ph)+abs(pw))/4.0; + //int u,v; int left = (int) floor( (pos[0] - x_neg*(radius+newfeather) - tl[0]) / pw ); int right = (int) ceil( (pos[0] + x_neg*(radius+newfeather) - tl[0]) / pw ); int top = (int) floor( (pos[1] - y_neg*(radius+newfeather) - tl[1]) / ph ); int bottom = (int) ceil( (pos[1] + y_neg*(radius+newfeather) - tl[1]) / ph ); - + //clip the rectangle bounds if(left < 0) left = 0; @@ -457,36 +462,36 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R right = w-1; if(bottom >= h) bottom = h-1; - + const Real inner_radius = radius-newfeather>0 ? radius-newfeather : 0; const Real outer_radius = radius+newfeather; - + const Real inner_radius_sqd = inner_radius*inner_radius; const Real outer_radius_sqd = outer_radius*outer_radius; - + const Real diff_radii_sqd = 4*newfeather*std::max(newfeather,radius);//4.0*radius*newfeather; const Real double_feather = newfeather * 2.0; - + //Compile the temporary cache for the falloff calculations FALLOFF_FUNC *func = GetFalloffFunc(); - - const CircleDataCache cache = + + const CircleDataCache cache = { inner_radius,outer_radius, inner_radius_sqd,outer_radius_sqd, diff_radii_sqd,double_feather - }; - + }; + //info("Circle: Initialized everything"); - + //let the rendering begin SuperCallback supercb(cb,0,9000,10000); - + //if it's a degenerate circle, do what we need to do, and then leave if(left >= right || top >= bottom) { if(invert) - { + { if(get_amount() == 1 && get_blend_method() == Color::BLEND_STRAIGHT) { surface->set_wh(w,h); @@ -499,10 +504,10 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R { if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__)); return false; - } - + } + Surface::alpha_pen p(surface->begin(),get_amount(),_BlendFunc(get_blend_method())); - + p.set_value(color); p.put_block(h,w); return true; @@ -515,10 +520,10 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__)); return false; } - return true; + return true; } } - + if( (pos[0] - tl[0])*(pos[0] - tl[0]) + (pos[1] - tl[1])*(pos[1] - tl[1]) < inner_radius_sqd && (pos[0] - br[0])*(pos[0] - br[0]) + (pos[1] - br[1])*(pos[1] - br[1]) < inner_radius_sqd && (pos[0] - tl[0])*(pos[0] - tl[0]) + (pos[1] - br[1])*(pos[1] - br[1]) < inner_radius_sqd @@ -539,16 +544,16 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R surface->set_wh(w,h); surface->fill(color); return true; - } - } + } + } } - - //info("Circle: Non degenerate, rasterize %c", invert); + + //info("Circle: Non degenerate, rasterize %c", invert); //we start in the middle of the left-top pixel Real leftf = (left + 0.5)*pw + tl[0]; Real topf = (top + 0.5)*ph + tl[1]; - + //the looping variables Real x,y; int i,j; @@ -562,26 +567,26 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__)); return false; } - + //make topf and leftf relative to the center of the circle leftf -= pos[0]; topf -= pos[1]; - + j = top; y = topf; - + //Loop over the valid y-values in the bounding square for(;j <= bottom; j++, y += ph) { i = left; x = leftf; - + //for each y-value, Loop over the bounding x-values in the bounding square for(;i <= right; i++, x += pw) { //for each pixel, figure out the distance and blend Real r = x*x + y*y; - + //if in the inner circle then the full color shows through if(r <= inner_radius_sqd) { @@ -600,30 +605,30 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R case FALLOFF_SQUARED: myamount = (outer_radius_sqd - r) / diff_radii_sqd; break; - + case FALLOFF_SQRT: myamount = (outer_radius - sqrt(r)) / double_feather; myamount = sqrt(myamount); break; - + case FALLOFF_INTERPOLATION_LINEAR: myamount = (outer_radius - sqrt(r)) / double_feather; break; - + case FALLOFF_SIGMOND: default: myamount = (outer_radius - sqrt(r)) / double_feather; myamount = 1.0 / ( 1 + exp(-(myamount*10 - 5)) ); break; }*/ - + Real myamount = func(cache,r); //if(myamount<0.0)myamount=0.0; //if(myamount>1.0)myamount=1.0; myamount *= get_amount(); (*surface)[j][i] = Color::blend(color,(*surface)[j][i],myamount,get_blend_method()); - } + } } } } @@ -632,25 +637,25 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R Surface background; RendDesc desc(renddesc); desc.set_flags(0); - + int offset_x=0,offset_y=0; - + //fill the surface with the background color initially surface->set_wh(w,h); surface->fill(color); - + //then render the background to an alternate surface if(get_amount() == 1 && get_blend_method() == Color::BLEND_STRAIGHT) { offset_x = left; offset_y = top; - + //if there is no background showing through we are done if(right < left || bottom < top) return true; - + desc.set_subwindow(left,top,right-left+1,bottom-top+1); - + // Render what is behind us if(!context.accelerated_render(&background,quality,desc,&supercb)) { @@ -664,10 +669,10 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R right = w-1; top = 0; bottom = h-1; - + leftf = /*0.5*pw +*/ tl[0]; topf = /*0.5*ph +*/ tl[1]; - + // Render what is behind us if(!context.accelerated_render(&background,quality,renddesc,&supercb)) { @@ -675,22 +680,22 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R return false; } } - + topf -= pos[1]; leftf-= pos[0]; - + j = top; y = topf; - + for(;j <= bottom; j++, y+=ph) { i = left; x = leftf; - + for(;i <= right; i++, x+=pw) - { + { Vector::value_type r = x*x + y*y; - + if(r < inner_radius_sqd) { (*surface)[j][i] = background[j-offset_y][i-offset_x]; @@ -717,19 +722,19 @@ Circle::accelerated_render(Context context,Surface *surface,int quality, const R amount = 1.0 - ( 1.0/( 1 + exp(-(amount*10-5)) ) ); break; }*/ - + Real amount = func(cache,r); - + if(amount<0.0)amount=0.0; if(amount>1.0)amount=1.0; - + amount*=get_amount(); - + (*surface)[j][i]=Color::blend(color,background[j-offset_y][i-offset_x],amount,get_blend_method()); }else if(get_amount() != 1 || get_blend_method() != Color::BLEND_STRAIGHT) { - (*surface)[j][i]=Color::blend(color,background[j][i],get_amount(),get_blend_method()); - } + (*surface)[j][i]=Color::blend(color,background[j][i],get_amount(),get_blend_method()); + } } } } @@ -772,7 +777,7 @@ Circle::get_full_bounding_rect(Context context)const ); return bounds & context.get_full_bounding_rect(); } - return Rect::full_plane(); + return Rect::full_plane(); } return Layer_Composite::get_full_bounding_rect(context);