X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fmodules%2Fmod_noise%2Fdistort.h;h=cecb157620d4a995328ef3f99d5293ca3f95babf;hb=6fa8f2f38d4b0b35f8539bf94e27ae27015c7689;hp=f1629c3d190b7c68accb28d0982e116526aac05a;hpb=e8a065f2385c219c511b57dac52786120bfa097d;p=synfig.git diff --git a/synfig-core/trunk/src/modules/mod_noise/distort.h b/synfig-core/trunk/src/modules/mod_noise/distort.h index f1629c3..cecb157 100644 --- a/synfig-core/trunk/src/modules/mod_noise/distort.h +++ b/synfig-core/trunk/src/modules/mod_noise/distort.h @@ -1,11 +1,12 @@ /* === S Y N F I G ========================================================= */ -/*! \file noise.h -** \brief Template Header +/*! \file distort.h +** \brief Header file for implementation of the "Noise Distort" layer ** -** $Id: distort.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $ +** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** Copyright (c) 2007, 2008 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as @@ -32,7 +33,7 @@ #include #include #include -#include "random.h" +#include "random_noise.h" /* === M A C R O S ========================================================= */ @@ -48,8 +49,8 @@ private: synfig::Vector size; - Random random; - int smooth; + RandomNoise random; + RandomNoise::SmoothType smooth; int detail; synfig::Real speed; bool turbulent; @@ -64,18 +65,18 @@ private: public: NoiseDistort(); - + virtual bool set_param(const synfig::String ¶m, const synfig::ValueBase &value); virtual synfig::ValueBase get_param(const synfig::String ¶m)const; virtual synfig::Color get_color(synfig::Context context, const synfig::Point &pos)const; //virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const; - synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const; + synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const; virtual void set_time(synfig::Context context, synfig::Time time)const; virtual void set_time(synfig::Context context, synfig::Time time, const synfig::Point &point)const; virtual synfig::Rect get_bounding_rect(synfig::Context context)const; - virtual Vocab get_param_vocab()const; -}; + virtual bool reads_context()const { return true; } +}; // EOF of class NoiseDistort /* === E N D =============================================================== */