X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fmodules%2Fmod_noise%2Fnoise.cpp;h=19cfc4cdef5d8a0ca1f39decb178918cf1f11ffa;hb=e3f4437fedbdd74aebbf1675723978853dac8a8b;hp=1bfa73c3c48a97d001f17e958b2ba2acc3bca2ad;hpb=ee42de12e3d9ba6c7105ab7b2344c9ec1fcef620;p=synfig.git diff --git a/synfig-core/trunk/src/modules/mod_noise/noise.cpp b/synfig-core/trunk/src/modules/mod_noise/noise.cpp index 1bfa73c..19cfc4c 100644 --- a/synfig-core/trunk/src/modules/mod_noise/noise.cpp +++ b/synfig-core/trunk/src/modules/mod_noise/noise.cpp @@ -1,6 +1,6 @@ /* === S Y N F I G ========================================================= */ /*! \file noise.cpp -** \brief blehh +** \brief Implementation of the "Noise Gradient" layer ** ** $Id$ ** @@ -52,8 +52,8 @@ using namespace etl; SYNFIG_LAYER_INIT(Noise); SYNFIG_LAYER_SET_NAME(Noise,"noise"); -SYNFIG_LAYER_SET_LOCAL_NAME(Noise,_("Noise Gradient")); -SYNFIG_LAYER_SET_CATEGORY(Noise,_("Gradients")); +SYNFIG_LAYER_SET_LOCAL_NAME(Noise,N_("Noise Gradient")); +SYNFIG_LAYER_SET_CATEGORY(Noise,N_("Gradients")); SYNFIG_LAYER_SET_VERSION(Noise,"0.0"); SYNFIG_LAYER_SET_CVS_ID(Noise,"$Id$"); @@ -98,7 +98,7 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const time=speed*curr_time; Random::SmoothType smooth((!speed && Noise::smooth == Random::SMOOTH_SPLINE) ? Random::SMOOTH_FAST_SPLINE : Noise::smooth); - float t(time); + float ftime(time); { float amount=0.0f; @@ -107,15 +107,15 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const float alpha=0.0f; for(i=0;i1)amount=1; if(super_sample&&pixel_size) { - amount2=random(smooth,0+(detail-i)*5,x2,y,t)+amount2*0.5; + amount2=random(smooth,0+(detail-i)*5,x2,y,ftime)+amount2*0.5; if(amount2<-1)amount2=-1;if(amount2>1)amount2=1; - amount3=random(smooth,0+(detail-i)*5,x,y2,t)+amount3*0.5; + amount3=random(smooth,0+(detail-i)*5,x,y2,ftime)+amount3*0.5; if(amount3<-1)amount3=-1;if(amount3>1)amount3=1; if(turbulent) @@ -130,7 +130,7 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const if(do_alpha) { - alpha=random(smooth,3+(detail-i)*5,x,y,t)+alpha*0.5; + alpha=random(smooth,3+(detail-i)*5,x,y,ftime)+alpha*0.5; if(alpha<-1)alpha=-1;if(alpha>1)alpha=1; } @@ -142,7 +142,7 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const x*=0.5f; y*=0.5f; - //t*=0.5f; + //ftime*=0.5f; } if(!turbulent)