X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Fcanvas.cpp;h=1d54730ef10acf5c93cdd545e3d29afa9777494c;hb=37600b4b217caa5e316984ec0b035c5e8f9698af;hp=e5b8ab762fd13bcd31384c6275924990b286e915;hpb=7d49a80c399bf1d580680227a2edd4540f2bce1a;p=synfig.git diff --git a/synfig-core/trunk/src/synfig/canvas.cpp b/synfig-core/trunk/src/synfig/canvas.cpp index e5b8ab7..1d54730 100644 --- a/synfig-core/trunk/src/synfig/canvas.cpp +++ b/synfig-core/trunk/src/synfig/canvas.cpp @@ -6,6 +6,7 @@ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** Copyright (c) 2007 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as @@ -1018,10 +1019,10 @@ synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_mot Context iter; std::vector< std::pair > sort_list; - int i, motion_blur_i; // motion_blur_i is for resolving which layer comes first in the event of a z_depth tie - float motion_blur_z_depth; // the z_depth of the least deep motion blur layer in this context + int i, motion_blur_i=0; // motion_blur_i is for resolving which layer comes first in the event of a z_depth tie + float motion_blur_z_depth=0; // the z_depth of the least deep motion blur layer in this context bool seen_motion_blur_locally = false; - bool motion_blurred; // the final result - is this layer blurred or not? + bool motion_blurred; // the final result - is this layer blurred or not? // If the parent didn't cause us to already be motion blurred, // check whether there's a motion blur in this context, @@ -1080,33 +1081,36 @@ synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_mot continue; Layer_PasteCanvas* paste_canvas(static_cast(layer.get())); - if(layer->get_name()=="PasteCanvas" && paste_canvas->get_time_offset()==0) + + // note: this used to include "&& paste_canvas->get_time_offset()==0", but then + // time-shifted layers weren't being sorted by z-depth (bug #1806852) + if(layer->get_name()=="PasteCanvas") { - Canvas::Handle sub_canvas(Canvas::create_inline(op_canvas)); - Canvas::Handle paste_sub_canvas = paste_canvas->get_sub_canvas(); - if(paste_sub_canvas) - { - // we need to blur the sub canvas if: - // our parent is blurred, - // or the child is lower than a local blur, - // or the child is at the same z_depth as a local blur, but later in the context + // we need to blur the sub canvas if: + // our parent is blurred, + // or the child is lower than a local blur, + // or the child is at the same z_depth as a local blur, but later in the context + #if 0 // DEBUG - if (seen_motion_blur_in_parent) synfig::info("seen BLUR in parent\n"); - else if (seen_motion_blur_locally) - if (z_depth > motion_blur_z_depth) synfig::info("paste is deeper than BLUR\n"); - else if (z_depth == motion_blur_z_depth) { synfig::info("paste is same depth as BLUR\n"); - if (i > motion_blur_i) synfig::info("paste is physically deeper than BLUR\n"); - else synfig::info("paste is less physically deep than BLUR\n"); - } else synfig::info("paste is less deep than BLUR\n"); - else synfig::info("no BLUR at all\n"); + if (seen_motion_blur_in_parent) synfig::info("seen BLUR in parent\n"); + else if (seen_motion_blur_locally) + if (z_depth > motion_blur_z_depth) synfig::info("paste is deeper than BLUR\n"); + else if (z_depth == motion_blur_z_depth) { synfig::info("paste is same depth as BLUR\n"); + if (i > motion_blur_i) synfig::info("paste is physically deeper than BLUR\n"); + else synfig::info("paste is less physically deep than BLUR\n"); + } else synfig::info("paste is less deep than BLUR\n"); + else synfig::info("no BLUR at all\n"); #endif // DEBUG - motion_blurred = (seen_motion_blur_in_parent || - (seen_motion_blur_locally && - (z_depth > motion_blur_z_depth || - (z_depth == motion_blur_z_depth && i > motion_blur_i)))); + motion_blurred = (seen_motion_blur_in_parent || + (seen_motion_blur_locally && + (z_depth > motion_blur_z_depth || + (z_depth == motion_blur_z_depth && i > motion_blur_i)))); + + Canvas::Handle sub_canvas(Canvas::create_inline(op_canvas)); + Canvas::Handle paste_sub_canvas = paste_canvas->get_sub_canvas(); + if(paste_sub_canvas) optimize_layers(paste_sub_canvas->get_context(),sub_canvas,motion_blurred); - } //#define SYNFIG_OPTIMIZE_PASTE_CANVAS 1 #ifdef SYNFIG_OPTIMIZE_PASTE_CANVAS