X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Fcolor.cpp;h=1dcc314ebe049fe06add9eb84d6d7b953e96fc55;hb=9459638ad6797b8139f1e9f0715c96076dbf0890;hp=48f7363ab372d8de666c9522a31427019fa8c0dd;hpb=cc54c38609ee9745ad678e5e9b9d7d2912be9c95;p=synfig.git diff --git a/synfig-core/trunk/src/synfig/color.cpp b/synfig-core/trunk/src/synfig/color.cpp index 48f7363..1dcc314 100644 --- a/synfig-core/trunk/src/synfig/color.cpp +++ b/synfig-core/trunk/src/synfig/color.cpp @@ -6,6 +6,7 @@ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** Copyright (c) 2007, 2008 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as @@ -32,6 +33,9 @@ #include #include "color.h" #include +#include +#include +#include #endif @@ -51,6 +55,77 @@ using namespace std; +ColorReal +Color::hex2real(String s) +{ + std::istringstream i(s); + int n; + i.fill('0'); + if (!(i >> hex >> n)) + throw String("bad conversion from hex string \"") + s + String("\""); + return n / 255.0f; +} + +const String +Color::real2hex(ColorReal c) +{ + std::ostringstream o; + o.width(2); + o.fill('0'); + if (c<0) c = 0; + if (c>1) c = 1; + o << hex << int(c*255.0f); + return o.str(); +} + +void +Color::set_hex(String& str) +{ + value_type r, g, b; + String hex; + + // use just the hex characters + for (String::const_iterator iter = str.begin(); iter != str.end(); iter++) + if (isxdigit(*iter)) + hex.push_back(*iter); + + try + { + if (hex.size() == 1) + { + r = hex2real(hex.substr(0,1)+hex.substr(0,1)); + r_ = g_ = b_ = r; + } + else if (hex.size() == 3) + { + r = hex2real(hex.substr(0,1)+hex.substr(0,1)); + g = hex2real(hex.substr(1,1)+hex.substr(1,1)); + b = hex2real(hex.substr(2,1)+hex.substr(2,1)); + r_ = r; g_ = g; b_ = b; + } + else if (hex.size() == 6) + { + r = hex2real(hex.substr(0,2)); + g = hex2real(hex.substr(2,2)); + b = hex2real(hex.substr(4,2)); + r_ = r; g_ = g; b_ = b; + } + } + catch (string s) + { + printf("caught <%s>\n", s.c_str()); + return; + } +} + +const String +Color::get_string(void)const +{ + std::ostringstream o; + o << std::fixed << std::setprecision(3) << "#" << get_hex() << " : " << std::setw(6) << a_; + return String(o.str().c_str()); +} + #if 0 Color& Color::rotate_uv(const Angle& theta)const @@ -316,8 +391,8 @@ blendfunc_DIVIDE(Color &a,Color &b,float amount) // We add COLOR_EPSILON in order to avoid a divide-by-zero condition. // This causes DIVIDE to bias toward positive values, but the effect is - // really neglegable. There is a reason why we use COLOR_EPSILON--we - // want the change to be imperceptable. + // really negligible. There is a reason why we use COLOR_EPSILON--we + // want the change to be imperceptible. b.set_r(((b.get_r()/(a.get_r()+COLOR_EPSILON))-b.get_r())*(amount)+b.get_r()); b.set_g(((b.get_g()/(a.get_g()+COLOR_EPSILON))-b.get_g())*(amount)+b.get_g()); @@ -361,7 +436,7 @@ blendfunc_LUMINANCE(Color &a,Color &b,float amount) static Color blendfunc_BEHIND(Color &a,Color &b,float amount) { - if(a.get_a()==0)a.set_a(COLOR_EPSILON); //!< \hack + if(a.get_a()==0)a.set_a(COLOR_EPSILON); //!< \todo this is a hack a.set_a(a.get_a()*amount); return blendfunc_COMPOSITE(b,a,1.0); } @@ -369,7 +444,9 @@ blendfunc_BEHIND(Color &a,Color &b,float amount) static Color blendfunc_ALPHA_BRIGHTEN(Color &a,Color &b,float amount) { - if(a.get_a()b.get_a()) + if(a.get_a()*amount > b.get_a()) return a.set_a(a.get_a()*amount); return b; } @@ -494,27 +571,27 @@ Color::blend(Color a, Color b,float amount, Color::BlendMethod type) const static blendfunc vtable[BLEND_END]= { - blendfunc_COMPOSITE, + blendfunc_COMPOSITE, // 0 blendfunc_STRAIGHT, blendfunc_BRIGHTEN, blendfunc_DARKEN, blendfunc_ADD, - blendfunc_SUBTRACT, + blendfunc_SUBTRACT, // 5 blendfunc_MULTIPLY, blendfunc_DIVIDE, blendfunc_COLOR, blendfunc_HUE, - blendfunc_SATURATION, + blendfunc_SATURATION, // 10 blendfunc_LUMINANCE, blendfunc_BEHIND, blendfunc_ONTO, blendfunc_ALPHA_BRIGHTEN, - blendfunc_ALPHA_DARKEN, + blendfunc_ALPHA_DARKEN, // 15 blendfunc_SCREEN, blendfunc_HARD_LIGHT, blendfunc_DIFFERENCE, blendfunc_ALPHA_OVER, - blendfunc_OVERLAY, + blendfunc_OVERLAY, // 20 blendfunc_STRAIGHT_ONTO, };