X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Fcolor.h;h=28bed9ca062a287f84e42d2c1fdcbd72eb737b11;hb=64591d2bbceaf68a64008a0044e2fef3454e44ac;hp=62baa04fb77d33a2817ac72119fb7913719bef4c;hpb=5f937f1d74ccc6dc54f876e62cdea574e7cb56bf;p=synfig.git diff --git a/synfig-core/trunk/src/synfig/color.h b/synfig-core/trunk/src/synfig/color.h index 62baa04..28bed9c 100644 --- a/synfig-core/trunk/src/synfig/color.h +++ b/synfig-core/trunk/src/synfig/color.h @@ -477,7 +477,7 @@ public: BLEND_COMPOSITE=0, //!< Color A is composited onto B (Taking A's alpha into account) BLEND_STRAIGHT=1, //!< Straight linear interpolation from A->B (Alpha ignored) BLEND_ONTO=13, //!< Similar to BLEND_COMPOSITE, except that B's alpha is maintained - BLEND_STRAIGHT_ONTO=21, //!< \writeme + BLEND_STRAIGHT_ONTO=21, //!< \deprecated \writeme BLEND_BEHIND=12, //!< Similar to BLEND_COMPOSITE, except that B is composited onto A. BLEND_SCREEN=16, //!< \writeme BLEND_OVERLAY=20, //!< \writeme @@ -494,9 +494,9 @@ public: BLEND_SATURATION=10, //!< Preserves the magnitude of the UV Vector of color A BLEND_LUMINANCE=11, //!< Preserves the Y channel of color A - BLEND_ALPHA_BRIGHTEN=14, //!< If A is less opaque than B, use A - BLEND_ALPHA_DARKEN=15, //!< If A is more opaque than B, use B - BLEND_ALPHA_OVER=19, //!< multiply alphas and then straight blends using the amount + BLEND_ALPHA_BRIGHTEN=14, //!< \deprecated If A is less opaque than B, use A + BLEND_ALPHA_DARKEN=15, //!< \deprecated If A is more opaque than B, use B + BLEND_ALPHA_OVER=19, //!< \deprecated multiply alphas and then straight blends using the amount BLEND_END=22 //!< \internal }; @@ -524,6 +524,15 @@ public: || x==BLEND_HARD_LIGHT ; } + + //! a blending method is considered 'straight' if transparent pixels in the upper layer can affect the result of the blend + static bool is_straight(BlendMethod x) + { + return x==BLEND_STRAIGHT + || x==BLEND_STRAIGHT_ONTO + || x==BLEND_ALPHA_BRIGHTEN + ; + } /*protected: value_type& operator[](const int i) @@ -712,7 +721,7 @@ enum PixelFormat ** 3 Endian (BGR/RGB) ** 4 Alpha Location (Start/End) ** 5 ZDepth Location (Start/End) -** 6 Alpha/ZDepth Arangement (ZA,AZ) +** 6 Alpha/ZDepth Arrangement (ZA,AZ) ** 7 Alpha Range (Inverted,Normal) ** 8 Z Range (Inverted,Normal) */ @@ -723,11 +732,11 @@ enum PixelFormat PF_BGR=(1<<3), //!< If set, reverse the order of the RGB channels PF_A_START=(1<<4), //!< If set, alpha channel is before the color data. If clear, it is after. PF_Z_START=(1<<5), //!< If set, ZDepth channel is before the color data. If clear, it is after. - PF_ZA=(1<<6), //!< If set, the ZDepth channel will be infront of the alpha channel. If clear, they are reversed. + PF_ZA=(1<<6), //!< If set, the ZDepth channel will be in front of the alpha channel. If clear, they are reversed. PF_A_INV=(1<<7), //!< If set, the alpha channel is stored as 1.0-a PF_Z_INV=(1<<8), //!< If set, the ZDepth channel is stored as 1.0-z - PF_RAW_COLOR=(1<<9)+(1<<1) //!< If set, the data represents a raw Color datastructure, and all other bits are ignored. + PF_RAW_COLOR=(1<<9)+(1<<1) //!< If set, the data represents a raw Color data structure, and all other bits are ignored. }; inline PixelFormat operator|(PixelFormat lhs, PixelFormat rhs)