X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Fcontext.cpp;h=d16c06ba7dca7e25749e91e96978cfde3f87ac1d;hb=1b138b535876987c79453888f370d71910d975ed;hp=3bd36b7ead718ba24cb4b5cceea7f810b861a59e;hpb=2147b77cbf12e45a2f956240bffbda9b45fb354c;p=synfig.git diff --git a/synfig-core/trunk/src/synfig/context.cpp b/synfig-core/trunk/src/synfig/context.cpp index 3bd36b7..d16c06b 100644 --- a/synfig-core/trunk/src/synfig/context.cpp +++ b/synfig-core/trunk/src/synfig/context.cpp @@ -202,7 +202,7 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde if(layer_bounds.area() <= 0.0000000000001 || !(layer_bounds && bbox)) { if (composite && - composite->get_blend_method() == Color::BLEND_STRAIGHT && + Color::is_straight(composite->get_blend_method()) && composite->get_amount() != 0.0f) { straight_and_empty = true; @@ -211,18 +211,18 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde continue; } -// the following breaks the blur layer when used with the straight blend method -// in that case we do want to render the context, to know what to blur -// -// // If this layer has Straight as the blend method and amount is 1.0 -// // then we don't want to render the context -// if (composite && composite->get_blend_method() == Color::BLEND_STRAIGHT && -// composite->get_amount() == 1.0f) -// { -// Layer::Handle layer = *context; -// while (!context->empty()) context++; // skip the context -// return layer->accelerated_render(context,surface,quality,renddesc, cb); -// } + // If this layer has Straight as the blend method and amount + // is 1.0, and the layer doesn't depend on its context, then + // we don't want to render the context + if (composite && + Color::is_straight(composite->get_blend_method()) && + composite->get_amount() == 1.0f && + !composite->reads_context()) + { + Layer::Handle layer = *context; + while (!context->empty()) context++; // skip the context + return layer->accelerated_render(context,surface,quality,renddesc, cb); + } // Break out of the loop--we have found a good layer break;