X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Flayer_bitmap.cpp;fp=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Flayer_bitmap.cpp;h=eab162b420c1e46c79e8c5f45823b6f81dad05c0;hb=5ddcf36f04cfbd10fabda4e3c5633cb27cdd4c0a;hp=27d39112071ca749e0b95b865ee38ba295e24c0f;hpb=cee5940bae97612105db8b7e1ffcf513f9d9150c;p=synfig.git diff --git a/synfig-core/trunk/src/synfig/layer_bitmap.cpp b/synfig-core/trunk/src/synfig/layer_bitmap.cpp index 27d3911..eab162b 100644 --- a/synfig-core/trunk/src/synfig/layer_bitmap.cpp +++ b/synfig-core/trunk/src/synfig/layer_bitmap.cpp @@ -71,7 +71,7 @@ synfig::Layer_Bitmap::Layer_Bitmap(): gamma_adjust (1.0) { } - + bool synfig::Layer_Bitmap::set_param(const String & param, ValueBase value) { @@ -84,7 +84,7 @@ synfig::Layer_Bitmap::set_param(const String & param, ValueBase value) //gamma_adjust.set_gamma(1.0/value.get(Real())); return true; } - + return Layer_Composite::set_param(param,value); } @@ -105,7 +105,7 @@ synfig::Layer_Bitmap::get_param(const String & param)const { return surface.get_h(); } - + return Layer_Composite::get_param(param); } @@ -113,7 +113,7 @@ Layer::Vocab Layer_Bitmap::get_param_vocab()const { Layer::Vocab ret(Layer_Composite::get_param_vocab()); - + ret.push_back(ParamDesc("tl") .set_local_name(_("Top-Left")) .set_description(_("Upper left-hand Corner of image")) @@ -146,7 +146,7 @@ Layer_Bitmap::hit_check(synfig::Context context, const synfig::Point &pos)const { Point surface_pos; surface_pos=pos-tl; - + surface_pos[0]/=br[0]-tl[0]; if(surface_pos[0]<=1.0 && surface_pos[0]>=0.0) { @@ -156,7 +156,7 @@ Layer_Bitmap::hit_check(synfig::Context context, const synfig::Point &pos)const return const_cast(this); } } - + return context.hit_check(pos); } @@ -168,7 +168,7 @@ synfig::Layer_Bitmap::filter(const Color& c)const return c; static Color x; x=c; - + x.set_r(powf((float)x.get_r(),gamma_adjust)); x.set_g(powf((float)x.get_g(),gamma_adjust)); x.set_b(powf((float)x.get_b(),gamma_adjust)); @@ -182,9 +182,9 @@ synfig::Layer_Bitmap::get_color(Context context, const Point &pos)const if(!get_amount()) return context.get_color(pos); - + surface_pos=pos-tl; - + surface_pos[0]/=br[0]-tl[0]; if(surface_pos[0]<=1.0 && surface_pos[0]>=0.0) { @@ -193,7 +193,7 @@ synfig::Layer_Bitmap::get_color(Context context, const Point &pos)const { surface_pos[0]*=surface.get_w(); surface_pos[1]*=surface.get_h(); - + Color ret(Color::alpha()); switch(c) @@ -220,16 +220,16 @@ synfig::Layer_Bitmap::get_color(Context context, const Point &pos)const } break; } - + ret=filter(ret); - + if(get_amount()==1 && get_blend_method()==Color::BLEND_STRAIGHT) return ret; else return Color::blend(ret,context.get_color(pos),get_amount(),get_blend_method()); } } - + return context.get_color(pos); } @@ -245,14 +245,14 @@ Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int qualit // We can only handle NN and Linear at the moment //if(interp>1) // return Layer_Composite::accelerated_render(context,out_surface,quality,renddesc,cb); - + //if we don't actually have a valid surface just skip us if(!surface.is_valid()) { // Render what is behind us return context.accelerated_render(out_surface,quality,renddesc,cb); } - + SuperCallback subcb(cb,1,10000,10001+renddesc.get_h()); if( get_amount()==1 && @@ -276,92 +276,92 @@ Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int qualit if(!context.accelerated_render(out_surface,quality,renddesc,&subcb)) return false; } - + if(cb && !cb->amount_complete(10000,10001+renddesc.get_h())) return false; Point obr = renddesc.get_br(), otl = renddesc.get_tl(); - + //Vector::value_type pw=renddesc.get_w()/(renddesc.get_br()[0]-renddesc.get_tl()[0]); //Vector::value_type ph=renddesc.get_h()/(renddesc.get_br()[1]-renddesc.get_tl()[1]); - + //A = representation of input (just tl,br) //just a scaling right now //B = representation of output (just tl,br) //just a scaling right now //sa = scaling for input (0,1) -> (0,w/h) //sb = scaling for output (0,1) -> (0,w/h) - + float inwf = br[0] - tl[0]; float inhf = br[1] - tl[1]; - + float outwf = obr[0] - otl[0]; float outhf = obr[1] - otl[1]; - + int inw = surface.get_w(); int inh = surface.get_h(); - + int outw = renddesc.get_w(); int outh = renddesc.get_h(); - + //need to get the input coords in output space, so we can clip - + //get the desired corners of the bitmap (in increasing order) in integers //floating point corners float x1f = (tl[0] - otl[0])*outw/outwf; float x2f = (br[0] - otl[0])*outw/outwf; float y1f = (tl[1] - otl[1])*outh/outhf; float y2f = (br[1] - otl[1])*outh/outhf; - + if(x1f > x2f) swap(x1f,x2f); if(y1f > y2f) swap(y1f,y2f); - + int x_start = max(0,(int)floor(x1f)); //probably floor int x_end = min(outw,(int)ceil(x2f)); //probably ceil int y_start = max(0,(int)floor(y1f)); //probably floor int y_end = min(outh,(int)ceil(y2f)); //probably ceil - + //need to get the x,y,dx,dy values from output space to input, so we can do fast interpolation - + //get the starting position in input space... for interpolating - + // in int -> out float: // Sb(B^-1)A(Sa^-1) x float inx_start = (((x_start/*+0.5f*/)*outwf/outw + otl[0]) - tl[0])*inw/inwf; //may want to bias this (center of pixel)??? float iny_start = (((y_start/*+0.5f*/)*outhf/outh + otl[1]) - tl[1])*inh/inhf; //may want to bias this (center of pixel)??? - + //calculate the delta values in input space for one pixel movement in output space //same matrix but with a vector instead of a point... float indx = outwf*(inw)/((outw)*inwf); //translations died float indy = outhf*(inh)/((outh)*inhf); //translations died - - //perhaps use a DDA algorithm... if faster... + + //perhaps use a DDA algorithm... if faster... // will still want pixel fractions to be floating point since colors are //synfig::info("xstart:%d ystart:%d xend:%d yend:%d",x_start,y_start,x_end,y_end); - + //start drawing at the start of the bitmap (either origin or corner of input...) //and get other info Surface::alpha_pen pen(out_surface->get_pen(x_start,y_start)); pen.set_alpha(get_amount()); pen.set_blend_method(get_blend_method()); - + //check if we should use the downscale filtering if(quality <= 7) { - //the stride of the value should be inverted because we want to downsample + //the stride of the value should be inverted because we want to downsample //when the stride is small, not big //int multw = (int)ceil(indx); //int multh = (int)ceil(indy); - + if(indx > 1.7 || indy > 1.7) { - /*synfig::info("Decided to downsample? ratios - (%f,%f) -> (%d,%d)", - indx, indy, multw, multh); */ - + /*synfig::info("Decided to downsample? ratios - (%f,%f) -> (%d,%d)", + indx, indy, multw, multh); */ + //use sample rect here... - + float iny, inx; int x,y; - + //Point sample - truncate iny = iny_start;//+0.5f; for(y = y_start; y < y_end; ++y, pen.inc_y(), iny += indy) @@ -374,21 +374,21 @@ Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int qualit } pen.dec_x(x_end-x_start); } - + //Color c = (*out_surface)[0][0]; //synfig::info("ValueBase of first pixel = (%f,%f,%f,%f)",c.get_r(),c.get_g(),c.get_b(),c.get_a()); - + return true; } } - + //perform normal interpolation if(interp==0) - { + { //synfig::info("Decided to do nearest neighbor"); float iny, inx; int x,y; - + //Point sample - truncate iny = iny_start;//+0.5f; for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy) @@ -408,14 +408,14 @@ Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int qualit if(interp==1) { //bilinear filtering - + //float xmf,xpf,ymf,ypf; //int xm,xp,ym,yp; float inx,iny; int x,y; - + //can probably buffer for x values... - + //loop and based on inx,iny sample input image iny = iny_start; for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy) @@ -426,21 +426,21 @@ Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int qualit pen.put_value(filter(surface.linear_sample(inx,iny))); } pen.dec_x(x_end-x_start); - + } - } + } else if(interp==2) { //cosine filtering - + //float xmf,xpf,ymf,ypf; //int xm,xp,ym,yp; float inx,iny; int x,y; - + //can probably buffer for x values... - + //loop and based on inx,iny sample input image iny = iny_start; for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy) @@ -451,20 +451,20 @@ Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int qualit pen.put_value(filter(surface.cosine_sample(inx,iny))); } pen.dec_x(x_end-x_start); - + } - } + } else { //cubic filtering - + //float xmf,xpf,ymf,ypf; //int xm,xp,ym,yp; float inx,iny; int x,y; - + //can probably buffer for x values... - + //loop and based on inx,iny sample input image iny = iny_start; for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy) @@ -475,9 +475,9 @@ Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int qualit pen.put_value(filter(surface.cubic_sample(inx,iny))); } pen.dec_x(x_end-x_start); - + } - } + } return true; }