X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Flayer_pastecanvas.cpp;h=b161412a5c796ee718917ed30b42bf1e7523bee3;hb=756c0d29ac1742f231e6615f9a577e574e35a4af;hp=edc3d0b6b6fbada291cd657ca250fe6ffc0e06a0;hpb=9fa49a5c11359714a62afc430499897538b59cc4;p=synfig.git diff --git a/synfig-core/trunk/src/synfig/layer_pastecanvas.cpp b/synfig-core/trunk/src/synfig/layer_pastecanvas.cpp index edc3d0b..b161412 100644 --- a/synfig-core/trunk/src/synfig/layer_pastecanvas.cpp +++ b/synfig-core/trunk/src/synfig/layer_pastecanvas.cpp @@ -6,7 +6,7 @@ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley -** Copyright (c) 2007 Chris Moore +** Copyright (c) 2007, 2008 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as @@ -341,16 +341,42 @@ Layer_PasteCanvas::accelerated_render(Context context,Surface *surface,int quali Color::BlendMethod blend_method(get_blend_method()); const Rect full_bounding_rect(canvas->get_context().get_full_bounding_rect()); + bool blend_using_straight = false; // use 'straight' just for the central blit + // sometimes the user changes the parameters while we're + // rendering, causing our pasted canvas' bounding box to shrink + // and no longer overlap with our tile. if that has happened, + // let's just stop now - we'll be refreshing soon anyway + //! \todo shouldn't a mutex ensure this isn't needed? + // http://synfig.org/images/d/d2/Bbox-change.sifz is an example + // that shows this happening - open the encapsulation, select the + // 'shade', and toggle the 'invert' parameter quickly. + // Occasionally you'll see: + // error: Context::accelerated_render(): Layer "shade" threw a bad_alloc exception! + // where the shade layer tries to allocate itself a canvas of + // negative proportions, due to changing bounding boxes. + if (!etl::intersect(desc.get_rect(), full_bounding_rect)) + { + warning("%s:%d bounding box shrank while rendering?", __FILE__, __LINE__); + return true; + } + + // we have rendered what's under us, if necessary if(context->empty()) { + // if there's nothing under us, and we're blending 'onto', then we've finished if (Color::is_onto(blend_method)) return true; - if (blend_method==Color::BLEND_COMPOSITE) blend_method=Color::BLEND_STRAIGHT; + + // there's nothing under us, so using straight blending is + // faster than and equivalent to using composite, but we don't + // want to blank the surrounding areas + if (blend_method==Color::BLEND_COMPOSITE) blend_using_straight = true; } if (!etl::intersect(context.get_full_bounding_rect(),full_bounding_rect+origin)) { + // if there's no intersection between the context and our surface, and we're rendering 'onto', then we're done if (Color::is_onto(blend_method)) return true; /* 'straight' is faster than 'composite' and has the same