X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-core%2Ftrunk%2Fsrc%2Fsynfig%2Flayer_shape.cpp;h=3f91a641bc7b08881b54cc02cd658332137601d0;hb=eee3a4e16955edf27ee546d91fe10c6df7d80b08;hp=27ba69168715ccef02829dd9a5e2fd36ec83e827;hpb=7784a3bee6fcd88caea8b5a5a2bd9c0853955bb3;p=synfig.git diff --git a/synfig-core/trunk/src/synfig/layer_shape.cpp b/synfig-core/trunk/src/synfig/layer_shape.cpp index 27ba691..3f91a64 100644 --- a/synfig-core/trunk/src/synfig/layer_shape.cpp +++ b/synfig-core/trunk/src/synfig/layer_shape.cpp @@ -6,6 +6,7 @@ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley +** Copyright (c) 2007 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as @@ -712,7 +713,7 @@ struct Layer_Shape::Intersector { Rect aabb; - //! true iff aabb hasn't been initialised yet + //! true iff aabb hasn't been initialized yet bool initaabb; int flags; @@ -1547,7 +1548,7 @@ void Layer_Shape::PolySpan::conic_to(Real x1, Real y1, Real x, Real y) { if(num >= MAX_SUBDIVISION_SIZE) { - warning("Curve subdivision somehow ran out of space while tesselating!"); + warning("Curve subdivision somehow ran out of space while tessellating!"); //do something... assert(0); @@ -1620,7 +1621,7 @@ void Layer_Shape::PolySpan::cubic_to(Real x1, Real y1, Real x2, Real y2, Real x, { if(num >= MAX_SUBDIVISION_SIZE) { - warning("Curve subdivision somehow ran out of space while tesselating!"); + warning("Curve subdivision somehow ran out of space while tessellating!"); //do something... assert(0); @@ -2639,7 +2640,7 @@ Layer_Shape::render_shape(Surface *surface,bool useblend,int /*quality*/, PolySpan span; - //optimization for tesselating only inside tiles + //optimization for tessellating only inside tiles span.window.minx = 0; span.window.miny = 0; span.window.maxx = w; @@ -2875,7 +2876,7 @@ Layer_Shape::render_shape(surface *surface,int /*quality*/, PolySpan span; - //optimization for tesselating only inside tiles + //optimization for tessellating only inside tiles span.window.minx = 0; span.window.miny = 0; span.window.maxx = w;