X-Git-Url: https://git.pterodactylus.net/?a=blobdiff_plain;f=synfig-studio%2Ftrunk%2Fsrc%2Fgtkmm%2Fduckmatic.cpp;h=817a79c9484db9bdcc57a6aea05b7551c2aed1f4;hb=21124aa83bc2cd89dbdfc95838010571c937ad19;hp=b89ff83846edacc84279ec87f3ba0a338c868caf;hpb=4c343e415bc02343d7b65322240fe758a1d992e4;p=synfig.git diff --git a/synfig-studio/trunk/src/gtkmm/duckmatic.cpp b/synfig-studio/trunk/src/gtkmm/duckmatic.cpp index b89ff83..817a79c 100644 --- a/synfig-studio/trunk/src/gtkmm/duckmatic.cpp +++ b/synfig-studio/trunk/src/gtkmm/duckmatic.cpp @@ -44,6 +44,9 @@ #include #include #include +#include +#include +#include #include @@ -505,21 +508,114 @@ DuckDrag_Translate::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector synfig::Vector vect(duckmatic->snap_point_to_grid(vector)-drag_offset_); int i; + Time time(duckmatic->get_time()); - for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++) + // drag the vertex and position ducks first + for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++) { - if((*iter)->get_type()!=Duck::TYPE_VERTEX && - (*iter)->get_type()!=Duck::TYPE_POSITION) - continue; - (*iter)->set_trans_point(positions[i]+vect); + etl::handle duck(*iter); + if(duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION) + { + duck->set_trans_point(positions[i]+vect); + + if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) + { + synfig::Point closest_point = duck->get_point(); + synfig::Real radius = 0.0; + ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))); + synfig::find_closest_point( + (*bline)(time), + duck->get_point(), + radius, + bline->get_loop(), + &closest_point); + duck->set_point(closest_point); + } + } } - for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++) + + // then drag the others + for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++) + if ((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION) + (*iter)->set_trans_point(positions[i]+vect); + + // then patch up the tangents for the vertices we've moved + DuckList duck_list(duckmatic->get_duck_list()); + for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter) { - if((*iter)->get_type()==Duck::TYPE_VERTEX || - (*iter)->get_type()==Duck::TYPE_POSITION) - continue; - (*iter)->set_trans_point(positions[i]+vect); + etl::handle duck(*iter); + if ((duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION) && + duck->get_value_desc().parent_is_value_node()) + { + ValueNode_BLineCalcVertex::Handle bline_vertex(ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node())); + if (bline_vertex) + { + ValueNode_Composite::Handle value_node_composite(ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_parent_value_node())); + if (value_node_composite && + value_node_composite->get_type() == ValueBase::TYPE_BLINEPOINT) + { + int t1_index(value_node_composite->get_link_index_from_name("t1")); + int t2_index(value_node_composite->get_link_index_from_name("t2")); + int width_index(value_node_composite->get_link_index_from_name("width")); + + ValueNode::Handle t1_value_node(value_node_composite->get_link(t1_index)); + ValueNode::Handle t2_value_node(value_node_composite->get_link(t2_index)); + ValueNode::Handle width_value_node(value_node_composite->get_link(width_index)); + + ValueNode_BLineCalcTangent::Handle bline_tangent_1(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t1_value_node)); + ValueNode_BLineCalcTangent::Handle bline_tangent_2(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t2_value_node)); + ValueNode_BLineCalcWidth::Handle bline_width(ValueNode_BLineCalcWidth::Handle::cast_dynamic(width_value_node)); + + // these 3 are all the same at the moment, but let's play it safe, just in case it changes + int tangent_amount_index(bline_tangent_1->get_link_index_from_name("amount")); + int vertex_amount_index(bline_vertex->get_link_index_from_name("amount")); + int width_amount_index(bline_width->get_link_index_from_name("amount")); + + ValueNode::Handle amount_value_node(bline_vertex->get_link(vertex_amount_index)); + + if (bline_tangent_1 || bline_tangent_2 || bline_width) + { + synfig::Real radius = 0.0; + ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")))); + Real amount = synfig::find_closest_point((*bline)(time), duck->get_point(), radius, bline->get_loop()); + + // we need to update the position of the tangent ducks - but how do we find these ducks? + // this is a brute force search - but is there a better way to do it? + if (bline_tangent_1 && + bline_tangent_1->get_link(tangent_amount_index) == amount_value_node) + { + Vector tangent = (*bline_tangent_1)(time, amount).get(Vector()); + DuckList::iterator iter; + for (iter=duck_list.begin(); iter!=duck_list.end(); iter++) + if ((*iter)->get_value_desc().get_value_node() == t1_value_node) + (*iter)->set_point(tangent); + } + + if (bline_tangent_2 && + bline_tangent_2->get_link(tangent_amount_index) == amount_value_node) + { + Vector tangent = (*bline_tangent_2)(time, amount).get(Vector()); + DuckList::iterator iter; + for (iter=duck_list.begin(); iter!=duck_list.end(); iter++) + if ((*iter)->get_value_desc().get_value_node() == t2_value_node) + (*iter)->set_point(tangent); + } + + if (bline_width && + bline_width->get_link(width_amount_index) == amount_value_node) + { + Real width = (*bline_width)(time, amount).get(Real()); + DuckList::iterator iter; + for (iter=duck_list.begin(); iter!=duck_list.end(); iter++) + if ((*iter)->get_value_desc().get_value_node() == width_value_node) + (*iter)->set_point(Point(width, 0)); + } + } + } + } + } } + last_translate_=vect; } @@ -1242,7 +1338,7 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handle bezier(new Bezier()); ValueNode_Composite::Handle value_node; @@ -1297,12 +1393,12 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handleset_name(name+".P1"); duck_p->set_type(Duck::TYPE_VERTEX); add_duck(duck_p); - duck_c=new class Duck(segment.t1); + duck_c=new Duck(segment.t1); duck_c->set_name(name+".T1"); duck_c->set_type(Duck::TYPE_TANGENT); add_duck(duck_c); @@ -1313,12 +1409,12 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handlep1=duck_p; bezier->c1=duck_c; - duck_p=new class Duck(segment.p2); + duck_p=new Duck(segment.p2); duck_p->set_name(name+".P2"); duck_p->set_type(Duck::TYPE_VERTEX); add_duck(duck_p); - duck_c=new class Duck(segment.t2); + duck_c=new Duck(segment.t2); duck_c->set_type(Duck::TYPE_TANGENT); duck_c->set_name(name+".T2"); add_duck(duck_c); @@ -1334,7 +1430,6 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handleset_value_desc(synfigapp::ValueDesc(value_node,i)); if(param_desc) { @@ -1566,7 +1660,6 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handleset_value_desc(synfigapp::ValueDesc(value_node,i)); add_bezier(bezier); bezier=0; @@ -1623,7 +1716,6 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handleset_value_desc(synfigapp::ValueDesc(value_node,i)); } @@ -1691,7 +1783,6 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handleset_value_desc(synfigapp::ValueDesc(value_node,first)); add_bezier(bezier); bezier=0; @@ -1781,7 +1872,7 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handleget_contained_type()==ValueBase::TYPE_SEGMENT) + else if(value_node->get_contained_type()==ValueBase::TYPE_SEGMENT) { for(i=0;ilink_count();i++) { @@ -1791,7 +1882,6 @@ Duckmatic::add_to_ducks(const synfigapp::ValueDesc& value_desc,etl::handle