Fix 1689329: if the inverted rectangle we're rendering doesn't overlap the tile we...
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Sat, 31 Mar 2007 19:01:45 +0000 (19:01 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Sat, 31 Mar 2007 19:01:45 +0000 (19:01 +0000)
commit05dbfcbf51ce0991a27fa64b96d470dbaa106e08
treee2df0b292a26f417cd2a6f601c0e10efac64e9c4
parentdb0d2eebb169e4dbe0a66e507c16b666b1d5dccf
Fix 1689329: if the inverted rectangle we're rendering doesn't overlap the tile we're rendering at all, don't attempt to draw its outlines.  Doing so can result in us drawing outside the tile's allocated memory.

git-svn-id: http://svn.voria.com/code@398 1f10aa63-cdf2-0310-b900-c93c546f37ac
synfig-core/trunk/src/modules/mod_geometry/rectangle.cpp