Make the linear interpolation linear. See http://dooglus.rincevent.net/synfig/linear...
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 1 Oct 2007 23:18:56 +0000 (23:18 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 1 Oct 2007 23:18:56 +0000 (23:18 +0000)
commit68dcfc249ef35fac4dadc60c3daa7433d212bc4b
treed6e1f17833cf74f168cbc3234cdf67fc6be381ce
parent409b41a1b5442853d5c0cabecbd070418308584a
Make the linear interpolation linear.  See dooglus.rincevent.net/synfig/linear.sifz for an example of how linear interpolation currently works.  Both circles are animated over the same distance with identical waypoints, but one of them has an extra linear waypoint at frame zero.  That extra waypoints makes its entire movement non-linear.

git-svn-id: http://svn.voria.com/code@809 1f10aa63-cdf2-0310-b900-c93c546f37ac
synfig-core/trunk/src/synfig/valuenode_animated.cpp