When looking for the closest point on a bline to a duck, use the bline's loop flag...
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Fri, 28 Mar 2008 10:18:52 +0000 (10:18 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Fri, 28 Mar 2008 10:18:52 +0000 (10:18 +0000)
commit6e3c22a9e11fdb3339f8cc7139c661ba0f21de2e
tree7182240778147bd273da7c76c190dee3ea83e0d6
parentf444974043946c071373c9caf7e7c85f9e1f9354
When looking for the closest point on a bline to a duck, use the bline's loop flag rather than the BLineCalcVertex's loop sub-param, since this is what tells us whether the bline is looped or not.

git-svn-id: http://svn.voria.com/code@1931 1f10aa63-cdf2-0310-b900-c93c546f37ac
synfig-studio/trunk/src/gtkmm/canvasview.cpp
synfig-studio/trunk/src/gtkmm/renderer_ducks.cpp