Use a bigger epsilon when calculating bline tangents. It gives a more accurate resul...
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 3 Mar 2008 18:11:27 +0000 (18:11 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 3 Mar 2008 18:11:27 +0000 (18:11 +0000)
commit85dedbc544c3f802c0733b2be5a2c6cb23448e59
tree3e37128dbe246b5b58ff5157a1c91ef0ae755eb2
parent003520b8158176c1509825eef09f46cd417dcc16
Use a bigger epsilon when calculating bline tangents.  It gives a more accurate result, since it reduces the effect of rounding errors.

git-svn-id: http://svn.voria.com/code@1854 1f10aa63-cdf2-0310-b900-c93c546f37ac
synfig-core/trunk/src/synfig/valuenode_blinecalctangent.cpp