bool
Blur_Layer::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
bool
Blur_Layer::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
+ // don't do anything at quality 10
+ if (quality == 10)
+ return context.accelerated_render(surface,quality,renddesc,cb);
+
// int x,y;
SuperCallback stageone(cb,0,5000,10000);
SuperCallback stagetwo(cb,5000,10000,10000);
// int x,y;
SuperCallback stageone(cb,0,5000,10000);
SuperCallback stagetwo(cb,5000,10000,10000);