+ // then patch up the tangents for the vertices we've moved
+ DuckList duck_list(duckmatic->get_duck_list());
+ for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter)
+ {
+ etl::handle<Duck> duck(*iter);
+ if (duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
+ {
+ ValueNode_Composite::Handle composite;
+
+ if ((ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) ||
+ ((composite = ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) &&
+ composite->get_type() == ValueBase::TYPE_BLINEPOINT &&
+ (ValueNode_BLineCalcVertex::Handle::cast_dynamic(composite->get_link("point")))))
+ {
+ //! \todo update() will call dynamic cast again, see if we can avoid that
+ DuckList::iterator iter;
+ for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+ if ((*iter)->get_origin_duck()==duck
+ && std::find(selected_ducks.begin(),
+ selected_ducks.end(), *iter) == selected_ducks.end() )
+ (*iter)->update(time);
+ }
+ }
+ }
+