bool init_point_set=false;
bool init_point_set=false;
+ // Point trans_point[4];
Real z,minz(10000000000000.0f),maxz(0);
Real z,minz(10000000000000.0f),maxz(0);
bool
Blur_Layer::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
bool
Blur_Layer::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
SuperCallback stageone(cb,0,5000,10000);
SuperCallback stagetwo(cb,5000,10000,10000);
SuperCallback stageone(cb,0,5000,10000);
SuperCallback stagetwo(cb,5000,10000,10000);