bool
RadialBlur::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
bool
RadialBlur::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
+ // don't do anything at quality 10
+ if (quality == 10)
+ return context.accelerated_render(surface,quality,renddesc,cb);
+
if(cb && !cb->amount_complete(0,10000))
return false;
if(cb && !cb->amount_complete(0,10000))
return false;